Difference between revisions of "Con Save"
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imported>Jaime74 (added comment for the "save" command) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
'''Syntax:''' | '''Syntax:''' | ||
con_Save FileName | con_Save FileName | ||
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StopQuest YourQuest</pre> | StopQuest YourQuest</pre> | ||
won't work. The quest will continue to be running when you load "SaveTest". | won't work. The quest will continue to be running when you load "SaveTest". | ||
*Be aware that any existing savegame with the same name will be overwritten without confirmation. | |||
[[Category:Functions]] | |||
[[Category:Functions (OBSE)]] | |||
[[Category:Console Functions (OBSE)]] |
Latest revision as of 14:59, 3 November 2011
A command for Oblivion Script Extender
Syntax:
con_Save FileName
Saves the game to the file name.
Notes[edit | edit source]
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the Save Console Function, and should behave as if you had called that function from the console.
- The save happens at that exact line of script. Anything that happens later in the script, and later in that frame/game, will not be saved. For example, if you want to end a quest and save, then this:
con_Save SaveTest StopQuest YourQuest
won't work. The quest will continue to be running when you load "SaveTest".
- Be aware that any existing savegame with the same name will be overwritten without confirmation.