Difference between revisions of "GetDistance"
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imported>Scruggs (A little wonky when called on swimming actors) |
imported>Vswe m (Added Search Terms) |
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==Notes== | ==Notes== | ||
*[[GetDistance]] isn't completely accurate when called on an actor who is swimming. For instance, '''player.getDistance player''' will return a value within the range of 95.0 to 110.0 while the player is swimming. | *[[GetDistance]] isn't completely accurate when called on an actor who is swimming. For instance, '''player.getDistance player''' will return a value within the range of 95.0 to 110.0 while the player is swimming. | ||
*[[GetDistance]] does not return reliably in worldspaces when the target is a non-actor in a different cell. For instance, '''Player.GetDistance Object''' may not give the correct distance, whereas '''Object.GetDistance Player''' consistently does. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (CS 1.0)]] | |||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: | [[Category: Movement Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Get | |||
Distance | |||
End Search Terms --> |
Latest revision as of 08:42, 20 June 2008
Returns the distance in units from the calling object to the Reference "ObjectID".
Syntax:
GetDistance ObjectID
Examples:
GetDistance TestMarkerRef
Set distance to Getdistance Player
Ref Actor Begin OnActivate set Actor to GetActionRef if Getdistance Actor > 70 messagebox "Come closer my friend" endif end
Notes[edit | edit source]
- GetDistance isn't completely accurate when called on an actor who is swimming. For instance, player.getDistance player will return a value within the range of 95.0 to 110.0 while the player is swimming.
- GetDistance does not return reliably in worldspaces when the target is a non-actor in a different cell. For instance, Player.GetDistance Object may not give the correct distance, whereas Object.GetDistance Player consistently does.