Difference between revisions of "GetNthSummon"
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imported>Kyoma (New page: __NOTOC__ A User Function for use with Oblivion Script Extender '''Syntax:''' (summon:ref) reference.Call GetNthSummon whichSummon:short Retu...) |
imported>Kyoma m (Added GetSummoner link) |
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'''Syntax:''' | '''Syntax:''' | ||
(summon:ref) reference.Call GetNthSummon whichSummon:short | (summon:ref) reference.Call GetNthSummon whichSummon:short | ||
Returns a reference to the nth actor currently summoned by the calling actor. | Returns a reference to the nth actor currently summoned by the calling actor. | ||
==Notes== | ==Notes== | ||
*This function must be called on a reference (Ref.call <function>) | *This function must be called on a reference (Ref.call <function>) | ||
==Examples:== | ==Examples:== | ||
Getting | Getting a reference to a summon active on a reference (in this case the player) | ||
Let rSummon := player.Call GetNthSummon 0 | Let rSummon := player.Call GetNthSummon 0 | ||
Let rSummon := player.Call GetNthSummon 1 | Let rSummon := player.Call GetNthSummon 1 | ||
. . . | . . . | ||
Let rSummon := player.Call GetNthSummon ''Nth'' | Let rSummon := player.Call GetNthSummon ''Nth'' | ||
==Code== | ==Code== | ||
Line 43: | Line 39: | ||
let arFollowers := ar_Null | let arFollowers := ar_Null | ||
End | End | ||
Alternative code for use with [[GetSummons]] (to avoid duplicate code) | |||
ScriptName GetNthSummon | |||
long iNth | |||
array_var arSummons | |||
Begin Function {iNth} | |||
let arSummons := Call GetSummons | |||
if TestExpr arSummons[iNth] | |||
SetFunctionValue arSummons[iNth] | |||
endif | |||
let arSummons := ar_Null | |||
End | |||
==See Also== | ==See Also== | ||
* [[User Functions]] | * [[User Functions]] | ||
* [[GetNumSummons]] | * [[GetNumSummons]] | ||
* [[GetSummons]] | |||
* [[GetSummoner]] | |||
[[Category: User Functions]] | [[Category: User Functions]] | ||
<!-- Begin Search Terms | <!-- Begin Search Terms | ||
Summon | |||
End Search Terms --> | End Search Terms --> |
Latest revision as of 06:55, 26 December 2009
A User Function for use with Oblivion Script Extender
Syntax:
(summon:ref) reference.Call GetNthSummon whichSummon:short
Returns a reference to the nth actor currently summoned by the calling actor.
Notes[edit | edit source]
- This function must be called on a reference (Ref.call <function>)
Examples:[edit | edit source]
Getting a reference to a summon active on a reference (in this case the player)
Let rSummon := player.Call GetNthSummon 0 Let rSummon := player.Call GetNthSummon 1 . . . Let rSummon := player.Call GetNthSummon Nth
Code[edit | edit source]
ScriptName GetNthSummon long iNth array_var arFollowers ref rFollower long iFollower Begin Function {iNth} let arFollowers := GetFollowers let iFollower := GetNumFollowers While iFollower > 0 let iFollower -= 1 let rFollower := GetNthFollower iFollower ar_Erase arFollowers ( ar_Find rFollower arFollowers ) Loop if TestExpr arFollowers[iNth] SetFunctionValue arFollowers[iNth] endif let arFollowers := ar_Null End
Alternative code for use with GetSummons (to avoid duplicate code)
ScriptName GetNthSummon long iNth array_var arSummons Begin Function {iNth} let arSummons := Call GetSummons if TestExpr arSummons[iNth] SetFunctionValue arSummons[iNth] endif let arSummons := ar_Null End
See Also[edit | edit source]