Difference between revisions of "GetNumFollowers"
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imported>DragoonWraith (not a record variable function) |
imported>TheNiceOne |
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(numFollowers:short) [''ref.'']GetNumFollowers | (numFollowers:short) [''ref.'']GetNumFollowers | ||
Returns the number of actors currently following the calling actor. Summoned creatures are excluded. | Returns the number of actors currently following the calling actor. Summoned creatures are excluded. | ||
==Example== | |||
<pre> | |||
; Walk through each follower and print reference to console | |||
set numAllies to player.GetNumFollowers | |||
While numAllies > 0 | |||
let numAllies -= 1 | |||
set tempRef to player.GetNthFollower numAllies | |||
PrintC "Follower: %n" tempRef | |||
Loop | |||
</pre> | |||
==Notes== | |||
* Companions engaged in combat are still classed as followers. | |||
==See Also== | ==See Also== |
Latest revision as of 03:45, 11 March 2011
A command for Oblivion Script Extender
Syntax:
(numFollowers:short) [ref.]GetNumFollowers
Returns the number of actors currently following the calling actor. Summoned creatures are excluded.
Example[edit | edit source]
; Walk through each follower and print reference to console set numAllies to player.GetNumFollowers While numAllies > 0 let numAllies -= 1 set tempRef to player.GetNthFollower numAllies PrintC "Follower: %n" tempRef Loop
Notes[edit | edit source]
- Companions engaged in combat are still classed as followers.