Difference between revisions of "FPCBaseHealthMult"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Dev akm
(formatting)
imported>ShadowDancer
m (formatting)
 
(One intermediate revision by one other user not shown)
Line 11: Line 11:


2
2
|-
!style="background:#ffdead;" |References
|style="background:#ffeded;" |
See [[fStatsHealthLevelMult]] and [[Health]]


|}
|}




[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 11:04, 30 September 2007

Description

Affects the health of the player at the start of the game. Value is multiplied by the player's endurance to calculate starting health. Has no effect on health when the player levels up unless the player gains Endurance that level, in which case the player's base health will be recalculated according to this setting.

Default value

2

References

See fStatsHealthLevelMult and Health