Difference between revisions of "FRemoveExcessiveComplexDeadTime"

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!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
The amount of time between checks to [[iRemoveExcessDeadComplexCount]] when [[SetSceneIsComplex]] is used. Used to remove excess corpses during periods of heavy combat between many actors, to increase performance.
The amount of time between checks to [[iRemoveExcessDeadComplexCount]] when [[SetSceneIsComplex]] is used. Used to remove excess corpses during periods of heavy combat between many actors, to increase performance.
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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
2.500
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 11:17, 30 September 2007

Description

The amount of time between checks to iRemoveExcessDeadComplexCount when SetSceneIsComplex is used. Used to remove excess corpses during periods of heavy combat between many actors, to increase performance.

Default value

2.500