Difference between revisions of "GameMode"

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(Added a note about exceptions)
 
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Script within the gamemode block will be run every frame while the game is in non-menu mode.  Most scripts will use this block type exclusively. '''This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.'''
Script within the gamemode block will be run every frame while the game is in non-menu mode.  Most scripts will use this block type exclusively. '''This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.'''
===Notes===
*The above statement is true, provided the script runs. Not all scripts run every frame, e.g, Quest scripts (see [[FQuestDelayTime]]) and scripts on references not loaded.


'''Example:'''
'''Example:'''

Latest revision as of 06:10, 24 December 2015

Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively. This means that the block is run every fraction of a second; Non-menu mode meaning that you are not in a menu such as your inventory.

Notes[edit | edit source]

  • The above statement is true, provided the script runs. Not all scripts run every frame, e.g, Quest scripts (see FQuestDelayTime) and scripts on references not loaded.

Example:

;sample timer script 
scn myScript

float 	timer
short 	init

begin GameMode
	; Has the timer been set up already?
	if init == 0 

		;set the timer value, count down 25 seconds
		set timer to 25

		;Make sure we only set up the timer once!
		set init to 1

		;Add whatever you want to start at the beginning of the timer here
		...

	;The timer was set up already, lets count down!
	else

		; We still have some time left...
		if timer > 0
			set timer to timer - getSecondsPassed

		; ... or no, the time is up!
		else
			;code to execute after 25 seconds
		endif
	endif
end