Difference between revisions of "GetBaseActorValue"
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'''Syntax:''' | '''Syntax:''' | ||
GetBaseActorValue '' | [''ActorID''.]GetBaseActorValue ''StatName'' | ||
GetBaseAV '' | [''ActorID''.]GetBaseAV ''StatName'' | ||
'''Example:''' | '''Example:''' | ||
GetBaseActorValue Health | GetBaseActorValue Health | ||
Returns the base value of the specified stat. To see the current, modified value, use [[GetActorValue]]. | Returns the base value of the specified stat. To see the current, modified value, use [[GetActorValue]]. | ||
==Notes== | |||
*This function does '''not''' accurately report the unmodified base value of stats that are changed by constant ability fortify effects. To get the true base value, you'll have to check for any constant ability fortify effects and subtract them from the result of GetBaseAV. See [[Common_Mistakes#GetBaseActorValue_Includes_Ability_Fortify_Effects|Troubleshooting: Common Mistakes]]. | |||
==See Also== | ==See Also== | ||
[[Stats List]] | * [[Stats List]] | ||
* [[GetActorValue]] | |||
[[GetActorValue]] | |||
[[Category: Functions]] | |||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
[[Category: Actor Value Functions]] | [[Category: Actor Value Functions]] | ||
[[Category: Functions]] | [[Category: Actor Value Functions (CS 1.0)]] | ||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (CS 1.0)]] | |||
[[Category: Statistics Functions]] | [[Category: Statistics Functions]] | ||
[[Category: | [[Category: Statistics Functions (CS 1.0)]] | ||
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Latest revision as of 13:31, 2 April 2009
Syntax:
[ActorID.]GetBaseActorValue StatName [ActorID.]GetBaseAV StatName
Example:
GetBaseActorValue Health
Returns the base value of the specified stat. To see the current, modified value, use GetActorValue.
Notes[edit | edit source]
- This function does not accurately report the unmodified base value of stats that are changed by constant ability fortify effects. To get the true base value, you'll have to check for any constant ability fortify effects and subtract them from the result of GetBaseAV. See Troubleshooting: Common Mistakes.
See Also[edit | edit source]