Difference between revisions of "Marksman"
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imported>Nirruden (Novice/Apprentice perks) |
imported>TheImperialDragon m |
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | ||
|style="background:#ffeded;border-bottom:1px solid;" | | |style="background:#ffeded;border-bottom:1px solid;" | | ||
''Marksman'' skill determines your | ''Marksman'' skill determines your damage dealt using a bow. | ||
|- | |- | ||
!style="background:#ffdead;border-bottom:1px solid;" | Governing attribute | !style="background:#ffdead;border-bottom:1px solid;" | Governing attribute | ||
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Agility | Agility | ||
|- | |- | ||
!style="background:#ffdead;" |Perks | !style="background:#ffdead;border-bottom:1px solid;" |Perks | ||
|style="background:#ffeded;" | | |style="background:#ffeded;border-bottom:1px solid;" | | ||
*'''Novice''' | *'''Novice''' | ||
*:Character is fatigued when holding a bow in the drawn position. | *:Character is fatigued when holding a bow in the drawn position. | ||
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*'''Master''' | *'''Master''' | ||
*:Gives a chance of paralyzing the target with arrows. | *:Gives a chance of paralyzing the target with arrows. | ||
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!style="background:#ffdead;" |Related Variables | |||
|style="background:#ffeded;" | | |||
[[FPerkSneakAttackXXMult|FPerkSneakAttack{Perk}Mult]] ''(ex.FPerkSneakAttackMasterMult)'' | |||
:Critical strike damage multipliers granted by the Sneak perk for a successful Ranged Sneak attack. | |||
[[IPerkMarksmanKnockdownChance]] | |||
:Percentage chance on how often a knocking down attack can be made (Expert perk) | |||
[[IPerkMarksmanParalyzeChance]] | |||
:Percentage chance on how often a paralyzing attack can be made with a bow. (Master perk) | |||
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[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Actor Values]] |
Latest revision as of 12:57, 8 September 2006
Description |
Marksman skill determines your damage dealt using a bow. |
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Governing attribute |
Agility |
Perks |
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Related Variables |
FPerkSneakAttack{Perk}Mult (ex.FPerkSneakAttackMasterMult)
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