Difference between revisions of "NiAVObjectSetLocalTranslation"
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imported>DragoonWraith (New page: This is a command from NifSE. '''Syntax''' (bool:success) NifSetNthChildLocalTranslation TEMP float:v11 float:v12 float:v13 short:ChildID short:NifID Sets the local ...) |
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'''Syntax''' | '''Syntax''' | ||
(bool:success) | (bool:success) NiAVObjectSetLocalTranslation array_var:translation short:nifID ''short:blockID'' | ||
(bool:success) NiAVObjSetLocTransl array_var:translation short:nifID ''short:blockID'' | |||
Sets the local translation of the specified | Sets the local translation of the <tt>NiAVObject</tt>-derived block specified by <tt>blockID</tt>. The default value of <tt>blockID</tt>, 0, refers to the NIF's root, a <tt>NiNode</tt>, which is a <tt>NiAVObject</tt>-derived class. Thus, this function may be used without an explicit <tt>blockID</tt> when setting the root's local translation. | ||
The passed <tt>array_var</tt> must be an Array (not a Map or StringMap) and must have exactly 3 numerical elements, corresponding to the x, y, and z axis translations, in that order. | |||
== See Also == | == See Also == | ||
* [[ | * [[NiAVObjectGetLocalTranslation]] | ||
[[Category:NifSE| | * [[NiAVObjectSetLocalTransform]] | ||
[[Category:NifSE ( | * [[NiAVObjectSetLocalRotation]] | ||
* [[NiAVObjectSetLocalScale]] | |||
[[Category:NifSE|AVObjectSetTranslation]] | |||
[[Category:NifSE (NiAVObject)|SetTranslation]] |
Latest revision as of 12:21, 21 January 2011
This is a command from NifSE.
Syntax
(bool:success) NiAVObjectSetLocalTranslation array_var:translation short:nifID short:blockID (bool:success) NiAVObjSetLocTransl array_var:translation short:nifID short:blockID
Sets the local translation of the NiAVObject-derived block specified by blockID. The default value of blockID, 0, refers to the NIF's root, a NiNode, which is a NiAVObject-derived class. Thus, this function may be used without an explicit blockID when setting the root's local translation.
The passed array_var must be an Array (not a Map or StringMap) and must have exactly 3 numerical elements, corresponding to the x, y, and z axis translations, in that order.
See Also[edit | edit source]