Difference between revisions of "Category:Dungeon Catalog"
imported>Kkuhlmann |
imported>Qazaaq (shouldn't be part of finished categories) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Unfinished}} | |||
WIP<BR> | WIP<BR> | ||
Comments and suggestions are welcome. | Comments and suggestions are welcome. | ||
Line 16: | Line 18: | ||
The following groups are proposed for grouping tiles: | The following groups are proposed for grouping tiles: | ||
*Corner - Either inside or outside corner pieces | *[[Dungeon Catalog:Corner|Corner]] - Either inside or outside corner pieces | ||
*Exit - Pieces that can hold doors, or look like door ways | *[[Dungeon Catalog:Exit|Exit]] - Pieces that can hold doors, or look like door ways | ||
*Wall - Like it sounds | *[[Dungeon Catalog:Wall|Wall]] - Like it sounds | ||
*Stair - Pieces that change the Z axis. Doesn't have to be stairs, could be a ramp as well | *[[Dungeon Catalog:Stair|Stair]] - Pieces that change the Z axis. Doesn't have to be stairs, could be a ramp as well | ||
*Floor - Basic floor pieces | *[[Dungeon Catalog:Floor|Floor]] - Basic floor pieces | ||
*Misc - Anything that really can't be placed anywhere else | *[[Dungeon Catalog:Misc|Misc]] - Anything that really can't be placed anywhere else | ||
There will be some overlap, especially since exits will be in either corner or wall as well. | There will be some overlap, especially since exits will be in either corner or wall as well. | ||
[[Category: | [[Category: Unfinished Articles]] |
Latest revision as of 11:31, 8 January 2008
This article has been marked by editors or authors as incomplete. Please see the Talk page for details. Discussion and collaboration can improve an article and lead to a better Wiki.
WIP
Comments and suggestions are welcome.
Dungeon Static Tile Catalog[edit | edit source]
Conventions used for the catalog
Images will be used to roughly represent the edges of a tile. The pictures assume the tile has just been placed, has not been rotated, and that you've pressed the T key to center over it with the top down view.
Example: CRmCornerInExitN01B The light grey area is the floor, and the dark grey area is inaccesable. The red line shows the wall, and the half circles show the connection points. It is very important to note that this is just a rough representation of the tile. Just because a tile has the east wall icon does not mean it would connect to CRmCornerInExitN01B.
The following groups are proposed for grouping tiles:
- Corner - Either inside or outside corner pieces
- Exit - Pieces that can hold doors, or look like door ways
- Wall - Like it sounds
- Stair - Pieces that change the Z axis. Doesn't have to be stairs, could be a ramp as well
- Floor - Basic floor pieces
- Misc - Anything that really can't be placed anywhere else
There will be some overlap, especially since exits will be in either corner or wall as well.
Pages in category "Dungeon Catalog"
This category contains only the following page.