Difference between revisions of "Helpful Programs"

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= In-Game Troubleshooting =
= In-Game Troubleshooting =
The standard method of tracking down problem mod objects in-game is to use [[Oblivion_Mods_FAQ#Tracking_Down_Problems_with_Specific_Mods|Beta Comments]].
The standard method of tracking down problem mod objects in-game is to use [[Oblivion_Mods_FAQ#Tracking_Down_Problems_with_Specific_Mods|Beta Comments]].
For debugging scripts, the OBSE command [[PrintToConsole]] is very helpful for giving you a way to see in-game debug messages from your scripts. Even better, there is now a [http://www.tesnexus.com/downloads/file.php?id=21770 Console Logger] plugin for OBSE that lets you log all PrintToConsole output to a log file.


If you want to create a serious debug environment for tracking down things you see in the game, you can use a dual-monitor setup with [[TES4Edit|TES4View]], [[OBSE]] and [[Pluggy]] to run TES4View on one screen while playing the game on the other. This setup will track what you're looking at in the game and automatically show you details in TES4View about whatever you currently have in your crosshair. Details [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=818024&view=findpost&p=11891509 here].
If you want to create a serious debug environment for tracking down things you see in the game, you can use a dual-monitor setup with [[TES4Edit|TES4View]], [[OBSE]] and [[Pluggy]] to run TES4View on one screen while playing the game on the other. This setup will track what you're looking at in the game and automatically show you details in TES4View about whatever you currently have in your crosshair. Details [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=818024&view=findpost&p=11891509 here].


You can find some of the same information about things you see in the game using [http://tesnexus.com/downloads/file.php?id=16704 FormID Finder].
You can find some of the same information about things you see in the game using [http://tesnexus.com/downloads/file.php?id=16704 FormID Finder] and/or [http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5204 RefScope].


[[Category:Troubleshooting]]
[[Category:Troubleshooting]]

Latest revision as of 12:41, 30 January 2009

Helpful Programs[edit | edit source]

These programs can help a lot when troubleshooting.

TES4Edit
Wrye Bash
TES4Gecko
OBSE

In-Game Troubleshooting[edit | edit source]

The standard method of tracking down problem mod objects in-game is to use Beta Comments.

For debugging scripts, the OBSE command PrintToConsole is very helpful for giving you a way to see in-game debug messages from your scripts. Even better, there is now a Console Logger plugin for OBSE that lets you log all PrintToConsole output to a log file.

If you want to create a serious debug environment for tracking down things you see in the game, you can use a dual-monitor setup with TES4View, OBSE and Pluggy to run TES4View on one screen while playing the game on the other. This setup will track what you're looking at in the game and automatically show you details in TES4View about whatever you currently have in your crosshair. Details here.

You can find some of the same information about things you see in the game using FormID Finder and/or RefScope.