Difference between revisions of "Sigil Stone"

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*'''Uses:''' For weapons, the enchantment value is calculated using this number to ensure that many uses. For armor, this same number is run through a calculation to determine the magnitude.
*'''Uses:''' For weapons, the enchantment value is calculated using this number to ensure that many uses. For armor, this same number is run through a calculation to determine the magnitude.
*'''Effects:''' All touch effects are put onto weapons. All self effects are put onto armor. The magnitude of self effects is not relevant. It is recalculated based on the Uses value.
*'''Value:''' Determines how much gold the stone is worth. This field, however, serves little purpose since it is impossible to sell or buy sigil stones to or from any NPC.
*'''Effects:''' All touch effects are put onto weapons. All self effects are put onto armor/clothing.


==Notes==
==Notes==

Latest revision as of 14:17, 20 June 2008

Sigil Stone are unique object that can be used to add enchantments to weapons and armor. All Self enchantments on a sigil stone will be applied to armor. All Touch enchantments on a sigil stone will be applied to weapons. When the Sigil Stone is used, one set of enchantments is necessarily lost.

  • Uses: For weapons, the enchantment value is calculated using this number to ensure that many uses. For armor, this same number is run through a calculation to determine the magnitude.
  • Value: Determines how much gold the stone is worth. This field, however, serves little purpose since it is impossible to sell or buy sigil stones to or from any NPC.
  • Effects: All touch effects are put onto weapons. All self effects are put onto armor/clothing.

Notes[edit | edit source]

  • By convention there is only one weapon and one armor enchantment for each Sigil Stone. It is possible to place multiple enchantments of each type on the stone.