Difference between revisions of "Talk:Advanced Quest Tutorial"

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imported>GhanBuriGhan
(Pointer logic?)
 
imported>ShadowDancer
(Ria Silmane is the answer...)
 
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[[User:GhanBuriGhan|GhanBuriGhan]] I hope I'm not being an ass, but to me it seems that setting the skeleton as a quest target is an example of a very illogical quest marker - e.g. the player has no way of knowing where the skeleton is, yet the pointer shows it. That may be personal preference, but I'd rather not teach that way of thinking to the aspiring quest designer. How about creating another topic with a rumor that the mage was last seen "just to the north of XXX battling a gang of Ork raiders" and set the quest marker to some rock or marker in the ''vicinity'' of the skeleton. Otherwise this is an awesome tutorial, keep going! --[[User:GhanBuriGhan|GhanBuriGhan]] 16:31, 28 July 2006 (EDT)
[[User:GhanBuriGhan|GhanBuriGhan]] I hope I'm not being an ass, but to me it seems that setting the skeleton as a quest target is an example of a very illogical quest marker - e.g. the player has no way of knowing where the skeleton is, yet the pointer shows it. That may be personal preference, but I'd rather not teach that way of thinking to the aspiring quest designer. How about creating another topic with a rumor that the mage was last seen "just to the north of XXX battling a gang of Ork raiders" and set the quest marker to some rock or marker in the ''vicinity'' of the skeleton. Otherwise this is an awesome tutorial, keep going! --[[User:GhanBuriGhan|GhanBuriGhan]] 16:31, 28 July 2006 (EDT)
:[[User:ShadowDancer|ShadowDancer]] 17:07, 28 July 2006 (EDT): That is a good point.  I wasn't thinking about it other than making sure I had a grasp of the way that Quest Targets worked so I was playing around.  The DragonClawRockMapMarker would probably be a better choice or adding another marker a little bit beyond that one.
::And still some players would complain that the map marker confuses them by pointing to a place where nothing interesting happens. So maybe disable the marker once the player comes close to the area.--[[User:JOG|JOG]] 06:46, 29 July 2006 (EDT)
:::[[User:ShadowDancer|ShadowDancer]] 13:10, 29 July 2006 (EDT): I had already thought about this actually.  I was trying to come up with an interesting way to continue the quest and I am playing around with a couple of ideas.  I am trying them out to see if I can make them work properly.  The whole concept is actually already laid out in the ''Intro'' to Arena with Ria Silmane and how she can't go far from where her body lies.

Latest revision as of 12:10, 29 July 2006

GhanBuriGhan I hope I'm not being an ass, but to me it seems that setting the skeleton as a quest target is an example of a very illogical quest marker - e.g. the player has no way of knowing where the skeleton is, yet the pointer shows it. That may be personal preference, but I'd rather not teach that way of thinking to the aspiring quest designer. How about creating another topic with a rumor that the mage was last seen "just to the north of XXX battling a gang of Ork raiders" and set the quest marker to some rock or marker in the vicinity of the skeleton. Otherwise this is an awesome tutorial, keep going! --GhanBuriGhan 16:31, 28 July 2006 (EDT)

ShadowDancer 17:07, 28 July 2006 (EDT): That is a good point. I wasn't thinking about it other than making sure I had a grasp of the way that Quest Targets worked so I was playing around. The DragonClawRockMapMarker would probably be a better choice or adding another marker a little bit beyond that one.
And still some players would complain that the map marker confuses them by pointing to a place where nothing interesting happens. So maybe disable the marker once the player comes close to the area.--JOG 06:46, 29 July 2006 (EDT)
ShadowDancer 13:10, 29 July 2006 (EDT): I had already thought about this actually. I was trying to come up with an interesting way to continue the quest and I am playing around with a couple of ideas. I am trying them out to see if I can make them work properly. The whole concept is actually already laid out in the Intro to Arena with Ria Silmane and how she can't go far from where her body lies.