Difference between revisions of "Talk:DisableKey"

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imported>DragoonWraith
(pretty sure it's just the controls for the player.)
imported>QQuix
(DisableKey not disabling the mouse wheel)
 
(3 intermediate revisions by 3 users not shown)
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:Pretty sure IsKeyPressed will still work, too. Could be wrong, though.
:Pretty sure IsKeyPressed will still work, too. Could be wrong, though.
::Guess I should answer this one. If a key is disabled by DisableKey:
::*IsKeyPressed will work normally
::*TapKey will work normally
::*IsKeyPressed2 will always return 0, unless TapKey was used the previous frame
::*HoldKey and HammerKey will not work, but will take effect immediately if you use EnableKey before ReleaseKey/UnhammerKey
:: [[User:Timeslip|Timeslip]] 13:24, 14 August 2006 (EDT)
:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
::::IsKeyPressed2 continues to function for disabled mouse buttons. [[User:Scruggs|Scruggs]] 15:42, 20 February 2007 (EST)
==Not disabling the mouse wheel==
DisableKey does not seem to disable the mouse wheel (dxScanCodes 264-265). After using this function (script or console), the wheel still switches to 3dr person view and zooms.
I have found that changing fVanityModeWheelMult to 0 disables the wheel. The following code to save, change and restore its value is working for me:
<pre>Set xSaveFloat to GetGameSetting  fVanityModeWheelMult
SetNumericGameSetting  fVanityModeWheelMult  0
; <code>
SetNumericGameSetting  fVanityModeWheelMult  xSaveFloat</pre>[[User:QQuix|QQuix]] 14:28, 3 April 2009 (EDT)

Latest revision as of 13:28, 3 April 2009

Does DisableKey just disable the controls for the player or does it also disable the TapKey function? --Mandrill 06:33, 14 August 2006 (EDT)

Dragoon Wraith TALK 11:29, 14 August 2006 (EDT): Just the controls for the player, I believe.
Pretty sure IsKeyPressed will still work, too. Could be wrong, though.
Guess I should answer this one. If a key is disabled by DisableKey:
  • IsKeyPressed will work normally
  • TapKey will work normally
  • IsKeyPressed2 will always return 0, unless TapKey was used the previous frame
  • HoldKey and HammerKey will not work, but will take effect immediately if you use EnableKey before ReleaseKey/UnhammerKey
Timeslip 13:24, 14 August 2006 (EDT)
Dragoon Wraith TALK 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
IsKeyPressed2 continues to function for disabled mouse buttons. Scruggs 15:42, 20 February 2007 (EST)

Not disabling the mouse wheel[edit source]

DisableKey does not seem to disable the mouse wheel (dxScanCodes 264-265). After using this function (script or console), the wheel still switches to 3dr person view and zooms.

I have found that changing fVanityModeWheelMult to 0 disables the wheel. The following code to save, change and restore its value is working for me:

Set xSaveFloat to GetGameSetting  fVanityModeWheelMult 
SetNumericGameSetting  fVanityModeWheelMult  0
	; <code>
SetNumericGameSetting  fVanityModeWheelMult  xSaveFloat

QQuix 14:28, 3 April 2009 (EDT)