Difference between revisions of "Talk:Light"
imported>QQuix (Comment on "Negative" check box in the Light object) |
imported>SpookyFX |
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[[User:QQuix|QQuix]] 20:49, 29 August 2008 (EDT) | [[User:QQuix|QQuix]] 20:49, 29 August 2008 (EDT) | ||
== Updated article == | |||
I have updated the article as much as I can. Please make corrections to erroneous entries, if any. Some fields have been left blank, as I haven't figured out their functions. If anyone figures out what they mean, the article should be updated | |||
: [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 23:50, 10 April 2009 (EDT) | |||
== I updated the missing info on the spot light == | |||
Spot Light shines from the source to the walls like a flashlight. I used this in my vampire mod on the player's crucifix to light up the face of the vampires when they got close (and in front of) the player. : [[User:Shademe|SpookyFX]] |
Latest revision as of 20:47, 26 September 2010
Light details?[edit source]
Some sort of discussion on the Light dialogue box, such as the meaning of the Fallof Exponent, would be useful.--Urizen 16:34, 5 April 2006 (EDT)
I'm curious about this as well, I've tried making modifications to the falloff and it only seems to have a very small effect. Also, if anyone figures out how to soften the effect of a light source so that it's not blindingly reflected off of nearby surfaces yet still throws a good distant light I'm interested in hearing about it. As an example, I'd like to modify the light spell so it's more useful in dark caves. The current light source is blinding at close range and doesn't project useable light very far at all - I've tried increasing the range of the light effect but that just makes it blinding over a larger area with the same problems at range :P Try using the light spell in a dark cave with HDR turned on and you'll see what I'm talking about. --Halo112358 00:01, 6 April 2006 (EDT)
Negative check box[edit source]
The “Negative” box creates . . you guessed it . . negative lights (reduces the illumination on surroundings objects). Black light can be created by creating a pure white light and checking this box. But the results are quite different for different video settings: good results for HDR, bad results for AA and Bloom.
Therefore, if you use this technique on a mod you plan to share, make sure to test it under all three video settings
QQuix 20:49, 29 August 2008 (EDT)
Updated article[edit source]
I have updated the article as much as I can. Please make corrections to erroneous entries, if any. Some fields have been left blank, as I haven't figured out their functions. If anyone figures out what they mean, the article should be updated
I updated the missing info on the spot light[edit source]
Spot Light shines from the source to the walls like a flashlight. I used this in my vampire mod on the player's crucifix to light up the face of the vampires when they got close (and in front of) the player. : SpookyFX