Difference between revisions of "User:RedFault"

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[[Category: Users: Beginners|RedFault]]
I've just recently discovered TES IV:Oblivion, and I can honestly say it's the most mindblowing game I've ever played.  Even without adding mods, the game seems endless.  Having access to a resource like the TES Construction Set, that offers the kind of graphical and conceptual power you get with Oblivion, is almost as cool as being a professional game developer - excepting, of course, that we don't get paid for it.
 
Having just started looking into mod creation myself, I have found this Wiki indispensable as a learning resource and reference.  As such, I plan to add anything I possibly can to help others learn quickly, and continue to create mods that make an awesome game even better.
 
==About Me==
I have been scripting as a hobby for a few years, since the original release of Neverwinter Nights, and would probably do nothing else if not for being married, with one son.  I love coding in particular - the best part of mod creation is tackling the logic needed to make things happen correctly.  I am an extreme perfectionist at this.  I am far less talented with graphics, textures, landscaping - the visual process.  Ideally, I would become part of a development team, so I could focus on what I'm good at: turning a program inside out and bending it to my will.
 
I have barely scratched the surface of the TESCS, so I don't have much to offer as of yet.  In particular, I have my sights set on NPC behavior (one of my Neverwinter Nights specialties), the possibility of adding a massive crafting system, and adding quests with emphasis on what I consider to be the most underappreciated aspects of the game, like the Acrobatics skill (my favorite Oblivion character so far is a Khajiit Acrobat, but I have so far been disappointed with the lack of acrobatics-type challenges in a game whose entire landscape is, after all, based on a heightmap).
 
[[User:RedFault|RedFault]] [[User_Talk:RedFault|Talk]] 14:03, 4 January 2008 (EST)
 
 
==Projects and Status==
This is a running tally of things I want to do, and whether they are done yet or not.
 
:#Redesign the [[Main Page]] Table of Contents
:#*[[Community Portal#Suggested Table of Contents for Main Page|Done]]
:#Follow each trail from the new ToC to make sure all relevant links are provided
:#*'''IN PROGRESS'''
:#*'''Still a lot to do'''
:#Add all relevant terms to the [[:Category:Glossary|Glossary]]
:#*'''IN PROGRESS'''
:#*'''Still a lot to do'''
:#Edit the [[:Category:A beginner%27s guide|Beginner's Guide]] for grammar, organization, and crosslinking.
:#*'''DONE''' [[A beginner's guide, lesson 1 - The Construction Set Primer|Lesson 1: The Construction Set Primer]]
:#*'''DONE''' [[A beginner's guide, lesson 2 - Creating a room|Lesson 2: Creating a room]]
:#*'''NOT STARTED''' [[A beginner's guide, lesson 3 - The external world|Lesson 3: The external world]]
:#*'''NOT STARTED''' [[A beginner's guide, lesson 4 - Anatomy of a quest, part 1|Lesson 4: Anatomy of a quest, part 1]]
:#*'''NOT STARTED''' [[A beginner's guide, lesson 5 - Anatomy of a quest, part 2|Lesson 5: Anatomy of a quest, part 2]]
:#*'''NOT STARTED''' [[A beginner's guide, lesson 6 - Quest Dialogue|Lesson 6: Quest Dialogue]]
:#*'''NOT STARTED''' [[A beginner's guide, lesson 7 - Using Scripts in Quests|Lesson 7: Using Scripts in Quests]]
:#Create a new FAQ centered on Mod '''BUILDING'''
:#*'''NOT STARTED'''

Latest revision as of 17:54, 15 January 2008

I've just recently discovered TES IV:Oblivion, and I can honestly say it's the most mindblowing game I've ever played. Even without adding mods, the game seems endless. Having access to a resource like the TES Construction Set, that offers the kind of graphical and conceptual power you get with Oblivion, is almost as cool as being a professional game developer - excepting, of course, that we don't get paid for it.

Having just started looking into mod creation myself, I have found this Wiki indispensable as a learning resource and reference. As such, I plan to add anything I possibly can to help others learn quickly, and continue to create mods that make an awesome game even better.

About Me[edit | edit source]

I have been scripting as a hobby for a few years, since the original release of Neverwinter Nights, and would probably do nothing else if not for being married, with one son. I love coding in particular - the best part of mod creation is tackling the logic needed to make things happen correctly. I am an extreme perfectionist at this. I am far less talented with graphics, textures, landscaping - the visual process. Ideally, I would become part of a development team, so I could focus on what I'm good at: turning a program inside out and bending it to my will.

I have barely scratched the surface of the TESCS, so I don't have much to offer as of yet. In particular, I have my sights set on NPC behavior (one of my Neverwinter Nights specialties), the possibility of adding a massive crafting system, and adding quests with emphasis on what I consider to be the most underappreciated aspects of the game, like the Acrobatics skill (my favorite Oblivion character so far is a Khajiit Acrobat, but I have so far been disappointed with the lack of acrobatics-type challenges in a game whose entire landscape is, after all, based on a heightmap).

RedFault Talk 14:03, 4 January 2008 (EST)


Projects and Status[edit | edit source]

This is a running tally of things I want to do, and whether they are done yet or not.

  1. Redesign the Main Page Table of Contents
  2. Follow each trail from the new ToC to make sure all relevant links are provided
    • IN PROGRESS
    • Still a lot to do
  3. Add all relevant terms to the Glossary
    • IN PROGRESS
    • Still a lot to do
  4. Edit the Beginner's Guide for grammar, organization, and crosslinking.
  5. Create a new FAQ centered on Mod BUILDING
    • NOT STARTED