Difference between revisions of "Bribery"
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Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeCurve''', '''fBribeNPCLevelMult''', '''fBribeScale''' and '''fBribeSpeechcraftMult'''. | Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeCurve''', <span class="plainlinks">[http://ibsdietplan.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">Irritable Bowel Syndrome</span>] '''fBribeNPCLevelMult''', '''fBribeScale''' and '''fBribeSpeechcraftMult'''. | ||
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The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. | The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. | ||
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|style="background:#ffeded;" width="800" | |style="background:#ffeded;" width="800" | | ||
The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. | The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. | ||
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The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | ||
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'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | '''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | ||
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The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels. | The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels. | ||
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'''fBribeBase''' sets the lowest bribe value and is used as an offset. | '''fBribeBase''' sets the lowest bribe value and is used as an offset. | ||
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'''fBribeMult''' is a multiplier times the combined levels and skills of the two actors. | '''fBribeMult''' is a multiplier times the combined levels and skills of the two actors. |
Revision as of 13:00, 24 September 2011
Bribery is controlled by several game settings fBribeCostCurve, fBribeCurve, Irritable Bowel Syndrome fBribeNPCLevelMult, fBribeScale and fBribeSpeechcraftMult.
Bribery Settings
Description |
The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. |
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Default value |
1.5000 |
Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
Description |
The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be. |
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Default value |
0.7500 |
Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
Description |
The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level. |
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Default value |
0.1000 |
Description |
fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.). |
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Default value |
1.0000 |
Description |
The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels. |
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Default value |
0.0300 |
Un-Used Settings
According to Bnesmith these settings are not currently used by the game.
Description |
fBribeBase sets the lowest bribe value and is used as an offset. |
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Default value |
2.0000 |
Description |
fBribeMult is a multiplier times the combined levels and skills of the two actors. |
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Default value |
0.3000 |