Difference between revisions of "Container"
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imported>Shademe (Updated article) |
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*'''ID:''' The Editor ID for this object. This is a unique name used to identify the container within the Construction Set | *'''ID:''' The Editor ID for this object. This is a unique name used to identify the container within the Construction Set | ||
*'''Name:''' Name of the light. This is the name displayed by the container ingame | *'''Name:''' Name of the light. This is the name displayed by the container ingame | ||
*'''Script:''' Name of the script to attach to this object. Containers use [[Object_scripts| | *'''Script:''' Name of the script to attach to this object. Containers use [[Object_scripts|object scripts]] | ||
*'''Quest Item:''' Marks this as a quest item | *'''Quest Item:''' Marks this as a quest item | ||
*'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after the [[IHoursToRespawnCell|respawn time]]. | *'''Respawns:''' Determines if the inventory of the container will be cleared and reset to the original after the [[IHoursToRespawnCell|respawn time]]. | ||
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*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are [[Leveled Item|leveled items]] | *'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are [[Leveled Item|leveled items]] | ||
*'''Preview Level:''' Player level used to calculate leveled items | *'''Preview Level:''' Player level used to calculate leveled items | ||
==Reference Object Fields== | ==Reference Object Fields== |
Revision as of 23:16, 10 April 2009
Containers hold items that can be put into an actor's inventory. Typical containers are treasure chests, sacks, and crates.
Base Object Fields
- ID: The Editor ID for this object. This is a unique name used to identify the container within the Construction Set
- Name: Name of the light. This is the name displayed by the container ingame
- Script: Name of the script to attach to this object. Containers use object scripts
- Quest Item: Marks this as a quest item
- Respawns: Determines if the inventory of the container will be cleared and reset to the original after the respawn time.
- Weight: Weight of the container. Always set to zero
- Encumbrance: Displays the total weight of all items in the container. Leveled items cause the weight to be negative. Displayed as, for example, 12.00/0.00. The upper number is the weight of items in the container, and the bottom should remain zero to insure that there is no weight limit on the container
- NIF File: 3D art used to display the container ingame
- Open Sound: Sound played by the container when it's opened
- Close Sound: Sound played by the container when it's closed
- Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items
- Preview Level: Player level used to calculate leveled items
Reference Object Fields
- Lock Tab: Sets the lock difficulty ("level"), whether the lock is leveled, and what key will open it. Leveled locks use the lock difficulty as the base level
- Ownership Tab: Declares the owner faction and/or owner NPC. This can determine whether taking items from the container is stealing