Difference between revisions of "GetNthPlayerSpell"
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imported>WereWolf |
imported>DragoonWraith (MI) |
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[[Category: Magic Functions]] | [[Category: Magic Functions]] | ||
[[Category: Magic Functions (OBSE)]] | [[Category: Magic Functions (OBSE)]] | ||
[[Category: Magic Functions - Magic Item (OBSE)]] | |||
[[Category: Player Functions]] | [[Category: Player Functions]] | ||
[[Category: Player Functions (OBSE)]] | [[Category: Player Functions (OBSE)]] | ||
[[Category: Record Variable Functions]] | [[Category: Record Variable Functions]] | ||
[[Category: Record Variable Functions (OBSE)]] | [[Category: Record Variable Functions (OBSE)]] |
Latest revision as of 20:19, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(spell:ref) GetNthPlayerSpell whichSpell:long
(spell:ref) GetNthSpell whichSpell:long
Returns the nth player spell.
Notes[edit | edit source]
- WhichSpell is an index that starts at 0 for the first spell in the list.
- Note that the CS compiler doesn't expect spells to be returned as a ref. If you are calling this function multiple times to set the same ref variable you need to assign that variable to some other type (say a weapon) in between your calls to this function. Otherwise the ref will continue to keep the value from the first call.
- Might have the same problem with reference-less calls that GetPlayerSpellCount does.