Difference between revisions of "GetNthPlayerSpell"

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imported>WereWolf
imported>DragoonWraith
(MI)
 
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[[Category: Magic Functions]]
[[Category: Magic Functions]]
[[Category: Magic Functions (OBSE)]]
[[Category: Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]
[[Category: Player Functions]]
[[Category: Player Functions]]
[[Category: Player Functions (OBSE)]]
[[Category: Player Functions (OBSE)]]
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions]]
[[Category: Record Variable Functions (OBSE)]]
[[Category: Record Variable Functions (OBSE)]]

Latest revision as of 20:19, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(spell:ref) GetNthPlayerSpell whichSpell:long
(spell:ref) GetNthSpell whichSpell:long

Returns the nth player spell.

Notes[edit | edit source]

  • WhichSpell is an index that starts at 0 for the first spell in the list.
  • Note that the CS compiler doesn't expect spells to be returned as a ref. If you are calling this function multiple times to set the same ref variable you need to assign that variable to some other type (say a weapon) in between your calls to this function. Otherwise the ref will continue to keep the value from the first call.
  • Might have the same problem with reference-less calls that GetPlayerSpellCount does.

See Also[edit | edit source]