Difference between revisions of "GetSelf"
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imported>Fella |
imported>DragoonWraith (changing v1.0 to 1.0 for consistency) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | [[Category: Functions (CS)]] | ||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Record Variable Functions]] | [[Category: Record Variable Functions]] | ||
[[Category: Record Variable Functions (CS | [[Category: Record Variable Functions (CS 1.0)]] |
Revision as of 21:00, 21 March 2008
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
An alias for This. Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- This function doesn't work quite as expected for Items. See Modding Terminology, especially the Dynamic Items and Scripting Notes sections for more information.
- This function appears to be unreliable when called on the player.
- You can use
set ref to GetSelf if (ref.GetIsReference player == 0)
to make sure it's not the player. See the talk page for more information.
- This function returns 0 when called on a Light.