Difference between revisions of "OnControlDown"

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Registers a script as a listener for input events. Returns 1 for one frame when the key and/or mouse button assigned to the Control ID is pressed. If used by multiple scripts, each script will be informed of the Control key's state. Will not return true again until the key (and/or keys) is released and then pressed again.
Registers a script as a listener for input events. Returns 1 for one frame when the key and/or mouse button assigned to the Control ID is pressed. If used by multiple scripts, each script will be informed of the Control key's state. Will not return true again until the key (and/or keys) is released and then pressed again.
==Notes==
*Like [[GetGameLoaded]] and [[GetSecondsPassed]], this returns 1 the first time per script, and 0 each subsequent call (from the same script).
*Can't detect keys disabled via [[DisableKey]] or [[DisableControl]] or tapped via [[TapKey]] or [[TapControl]].


==Control IDs==
==Control IDs==

Revision as of 22:06, 26 November 2007


A command for Oblivion Script Extender

Syntax:

(controlPressed:bool) OnControlDown whichControl:short

Registers a script as a listener for input events. Returns 1 for one frame when the key and/or mouse button assigned to the Control ID is pressed. If used by multiple scripts, each script will be informed of the Control key's state. Will not return true again until the key (and/or keys) is released and then pressed again.

Notes

Control IDs

Forward 0
Back 1
Slide Left 2
Slide Right 3
Attack 4
Activate 5
Block 6
Cast 7
Ready Weapon 8
Crouch/Sneak 9
Run 10
Always Run 11
Auto Move 12
Jump 13
Toggle POV 14
Menu Mode 15
Rest 16
Quick Menu 17
Quick1 18
Quick2 19
Quick3 20
Quick4 21
Quick5 22
Quick6 23
Quick7 24
Quick8 25
QuickSave 26
QuickLoad 27
Grab 28

See Also