Difference between revisions of "FMagicCostScale"
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imported>Templarion |
imported>Ramparter |
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FMagicCostScale affects on spell costs. Spell costs are calculated this way: | FMagicCostScale affects on spell costs. Spell costs are calculated this way: | ||
(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost | |||
(Where R is either self (1.0), touch (1.0) or target (1.5)) | (Where R is either self (1.0), touch (1.0) or target (1.5)) | ||
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''(by Templarion)'' | ''(by Templarion)'' | ||
''updated by Ramparter'' |
Revision as of 17:22, 22 May 2006
FMagicCostScale affects on spell costs. Spell costs are calculated this way:
(Magnitude ^ FMagicCostScale) * BaseCost * Duration * R * Max(1, Area* 0.15) = Spell Cost
(Where R is either self (1.0), touch (1.0) or target (1.5))
(Where A is either 1.0 or set value.)
Default value: 1.280
(by Templarion)
updated by Ramparter