Difference between revisions of "GameMode"
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imported>JOG (Moved to "Category: Blocktypes") |
imported>Wz m (Additional comments) |
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Line 10: | Line 10: | ||
begin GameMode | begin GameMode | ||
; Has the timer been set up already? | |||
if init == 0 | if init == 0 | ||
;set the timer value | |||
;set the timer value, count down 25 seconds | |||
set timer to 25 | set timer to 25 | ||
;Make sure we only set up the timer once! | |||
set init to 1 | set init to 1 | ||
;Add whatever you want to start at the beginning of the timer here | |||
... | |||
;The timer was set up already, lets count down! | |||
else | else | ||
; We still have some time left... | |||
if timer > 0 | if timer > 0 | ||
set timer to timer - getSecondsPassed | set timer to timer - getSecondsPassed | ||
; ... or no, the time is up! | |||
else | else | ||
;code to execute after 25 seconds | ;code to execute after 25 seconds |
Revision as of 18:51, 10 July 2006
Script within the gamemode block will be run every frame while the game is in non-menu mode. Most scripts will use this block type exclusively.
Example:
;sample timer script scn myScript float timer short init begin GameMode ; Has the timer been set up already? if init == 0 ;set the timer value, count down 25 seconds set timer to 25 ;Make sure we only set up the timer once! set init to 1 ;Add whatever you want to start at the beginning of the timer here ... ;The timer was set up already, lets count down! else ; We still have some time left... if timer > 0 set timer to timer - getSecondsPassed ; ... or no, the time is up! else ;code to execute after 25 seconds endif endif end