Difference between revisions of "GetClassAttribute"
Jump to navigation
Jump to search
imported>Rezero m (Fix typos in example, AttRibute) |
imported>EShaeffer54 m (None) |
||
Line 14: | Line 14: | ||
==Notes== | ==Notes== | ||
*The parameter "'''''whichAttribute:short'''''" must be '''min: 0''' and '''max: 1'''. If you input a value greater than 1 this function will always return 0 (Strength). | *The parameter "'''''whichAttribute:short'''''" must be '''min: 0''' and '''max: 1'''. <span class="plainlinks">[http://ibsdietplan.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">Irritable Bowel Syndrome</span>] If you input a value greater than 1 this function will always return 0 (Strength). | ||
*If called on a reference it will attempt to find the class from that referenced NPC and use that. | *If called on a reference it will attempt to find the class from that referenced NPC and use that. | ||
*If a class FormID is passed, that takes precedence. | *If a class FormID is passed, that takes precedence. | ||
'''Actor Value Codes:''' | '''Actor Value Codes:''' | ||
0: Strength | |||
1: Intelligence | |||
2: Willpower | |||
3: Agility | |||
4: Speed | |||
5: Endurance | |||
6: Personality | |||
7: Luck | |||
8: Health | |||
9: Magicka | |||
10: Fatigue | |||
11: Encumbrance | |||
12: Armorer | |||
13: Athletics | |||
14: Blade | |||
15: Block | |||
16: Blunt | |||
17: HandToHand | |||
18: HeavyArmor | |||
19: Alchemy | |||
20: Alteration | |||
21: Conjuration | |||
22: Destruction | |||
23: Illusion | |||
24: Mysticism | |||
25: Restoration | |||
26: Acrobatics | |||
27: LightArmor | |||
28: Marksman | |||
29: Mercantile | |||
30: Security | |||
31: Sneak | |||
32: Speechcraft | |||
33: Aggression | |||
34: Confidence | |||
35: Energy | |||
36: Responsibility | |||
37: Bounty | |||
38: Fame | |||
39: Infamy | |||
40: MagickaMultiplier | |||
41: NightEyeBonus | |||
42: AttackBonus | |||
43: DefendBonus | |||
44: CastingPenalty | |||
45: Blindness | |||
46: Chameleon | |||
47: Invisibility | |||
48: Paralysis | |||
49: Silence | |||
50: Confusion | |||
51: DetectItemRange | |||
52: SpellAbsorbChance | |||
53: SpellReflectChance | |||
54: SwimSpeedMultiplier | |||
55: WaterBreathing | |||
56: WaterWalking | |||
57: StuntedMagicka | |||
58: DetectLifeRange | |||
59: ReflectDamage | |||
60: Telekinesis | |||
61: ResistFire | |||
62: ResistFrost | |||
63: ResistDisease | |||
64: ResistMagic | |||
65: ResistNormalWeapons | |||
68: ResistParalysis | |||
67: ResistPoison | |||
68: ResistShock | |||
69: Vampirism | |||
70: Darkness | |||
71: ResistWaterDamage | |||
256: | 256: No Actor Value | ||
==See Also== | ==See Also== |
Revision as of 13:01, 24 September 2011
A command for Oblivion Script Extender
Syntax:
(attribute:short) reference.GetClassAttribute whichAttribute:short[0..1] class:ref
Returns the Nth attribute of the class.
Example:
short FirstAttribute short SecondAttribute set FirstAttribute to player.GetClassAttribute 0 set SecondAttribute to player.GetClassAttribute 1
Gets the 1st and 2nd 'Primary Attributes' of player's class.
Notes
- The parameter "whichAttribute:short" must be min: 0 and max: 1. Irritable Bowel Syndrome If you input a value greater than 1 this function will always return 0 (Strength).
- If called on a reference it will attempt to find the class from that referenced NPC and use that.
- If a class FormID is passed, that takes precedence.
Actor Value Codes: 0: Strength 1: Intelligence 2: Willpower 3: Agility 4: Speed 5: Endurance 6: Personality 7: Luck 8: Health 9: Magicka 10: Fatigue 11: Encumbrance 12: Armorer 13: Athletics 14: Blade 15: Block 16: Blunt 17: HandToHand 18: HeavyArmor 19: Alchemy 20: Alteration 21: Conjuration 22: Destruction 23: Illusion 24: Mysticism 25: Restoration 26: Acrobatics 27: LightArmor 28: Marksman 29: Mercantile 30: Security 31: Sneak 32: Speechcraft 33: Aggression 34: Confidence 35: Energy 36: Responsibility 37: Bounty 38: Fame 39: Infamy 40: MagickaMultiplier 41: NightEyeBonus 42: AttackBonus 43: DefendBonus 44: CastingPenalty 45: Blindness 46: Chameleon 47: Invisibility 48: Paralysis 49: Silence 50: Confusion 51: DetectItemRange 52: SpellAbsorbChance 53: SpellReflectChance 54: SwimSpeedMultiplier 55: WaterBreathing 56: WaterWalking 57: StuntedMagicka 58: DetectLifeRange 59: ReflectDamage 60: Telekinesis 61: ResistFire 62: ResistFrost 63: ResistDisease 64: ResistMagic 65: ResistNormalWeapons 68: ResistParalysis 67: ResistPoison 68: ResistShock 69: Vampirism 70: Darkness 71: ResistWaterDamage 256: No Actor Value