Difference between revisions of "GetCurrentPackage"

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====See Also====
*[[GetCurrentEditorPackage]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 13:12, 29 March 2015


< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(package:ref) reference.GetCurrentPackage

Returns the actor ref's currently executing package, whether it is a package added with the editor, added by AddScriptPackage or an interrupt package (e.g. Dialogue).


See Also