Difference between revisions of "Category:Console Functions"
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imported>Barafu The Albino Cheetah (About FormID) |
imported>Barafu The Albino Cheetah |
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These functions are only available for use in the in-game console. They cannot be compiled into scripts in the editor. You can scroll the console output by using PageUp and PageDown. The console is invoked by pressing the "~" key. | These functions are only available for use in the in-game console. They cannot be compiled into scripts in the editor. You can scroll the console output by using PageUp and PageDown. The console is invoked by pressing the "~" key. | ||
Note that in these commands you should use FormID rather then EditorID. You can get it | |||
Note that in these commands you should use FormID rather then EditorID. You can get it 3 ways: | |||
* In game, while in console mode, you can click mouse the object on the screen. | * In game, while in console mode, you can click mouse the object on the screen. | ||
* In editor, FormIDs are available in main window. By default, the column with them is to the right of EditorID. However, this method seems to work well only with unique entities. | * In editor, FormIDs are available in main window. By default, the column with them is to the right of EditorID. However, this method seems to work well only with unique entities. | ||
* [http://planetelderscrolls.gamespy.com/View.php?view=OblivionCheats.List&game=4 Look here] | |||
- [[User:Barafu The Albino Cheetah|Barafu The Albino Cheetah]] 11:06, 10 September 2006 (EDT) | |||
{| style="width: 100%; border-collapse: collapse" border="1" | {| style="width: 100%; border-collapse: collapse" border="1" |
Revision as of 10:06, 10 September 2006
These functions are only available for use in the in-game console. They cannot be compiled into scripts in the editor. You can scroll the console output by using PageUp and PageDown. The console is invoked by pressing the "~" key.
Note that in these commands you should use FormID rather then EditorID. You can get it 3 ways:
- In game, while in console mode, you can click mouse the object on the screen.
- In editor, FormIDs are available in main window. By default, the column with them is to the right of EditorID. However, this method seems to work well only with unique entities.
- Look here
- Barafu The Albino Cheetah 11:06, 10 September 2006 (EDT)
Function Name | Short Name | Description | Reference Function | Parameters |
---|---|---|---|---|
AddDecal | False | |||
AddFaceAnimNote | AFAN | True | sString | |
BeginTrace | bt | Creates a trace file (xbox only) | False | |
BetaComment | BC | Add comment to [General] 'sBetaCommentFile' file.
NOTE: select object first. bc "This rock is too high." |
False | sString |
CalcLowPathToPoint | LP2P | ignore locks, allow disabled doors, ignore min use | True | bIgnoreLocks, bAllowDisabledDoors, bIgnoreMinUse |
CalcPathToPoint | P2P | True | ||
CenterOnCell | COC | Move player to specified interior cell | False | CellName |
CenterOnExterior | COE | Move player to specified exterior cell coordinates | False | x, y |
CenterOnWorld | COW | Move player to specified cell in specified wordspace [COW worldname -10 5] | False | WorldspaceName, CellCoordX, CellCoordY |
ClearAdaptedLight | cal | Clears the HDR adapted light texture | False | |
CloseFile | False | Filename | ||
CompleteAllQuestStages | caqs | Sets all quest stages | False | |
DumpTexturePalette | DTP | Dump texture palette contents to warning file (param is sort type: f-filename,s-size,c-count) | False | SortType (optional) |
FlushNonPersistActors | Flush | Deletes all the actors in High who are not persistant | False | iCount |
FreezeRenderAccumulation | fra | only re-render geometry visible during this frame | False | |
GetINISetting | GetINI | False | SettingName | |
HairTint | 3 ints,RGB | False | iRed, iGreen, iBlue | |
Help | Show this help. | False | ||
LoadGame | load | LoadGame <filename> | False | SaveName |
ModWaterShader | mws | Modifies water shader settings | False | String, Float (optional) |
MoveToQuestTarget | movetoqt | Move player to current quest target (optional param: target number, 1 to N). | False | QuestTargetNumber (optional) |
OutputArchiveProfile | oap | Output Archive profile info to a file | False | String (optional) |
OutputLocalMapPictures | OLMP | Writes out the current local map. | False | |
OutputMemContexts | omc | Output Mem Context info to a file | False | Filename (optional) |
OutputMemStats | oms | Output Mem Stats info to a file | False | Filename (optional) |
PickRefByID | PRID | Select a reference by id for the console. | False | ObjectRefID |
PlayerSpellBook | psb | Add all spells to player. | False | |
PrintAiList | pai | Printed Ai Lists. | False | |
PrintHDRParam | PHP | Prints current HDR settings. | False | |
PrintNPCDialog | pdialog | Prints NPC dialog | False | |
PurgeCellBuffers | pcb | Forcibly unloads all unattached cells in cell buffers. | False | |
QuitGame | qqq | Exit game without going through menus. | False | |
RefreshINI | REFINI | Refresh INI settings from file. | False | |
RefreshShaders | Reload HLSL shaders from disk | False | ||
ReloadCurrentClimate | rcc | Reloads values from the current climate | False | |
ReloadCurrentWeather | rcw | Reloads values from the current weather | False | |
ResetMemContexts | rmc | Reset Max Mem Contexts | False | |
RevertWorld | rw | Revert the world | False | |
RunCellTest | rct | Runs a cell test | False | iFlag (optional) |
RunMemoryPass | rmp | Runs a cleanup memory pass | False | iFlag |
SaveGame | save | SaveGame <filename> | False | SaveName |
SaveIniFiles | saveini | Writes all the .ini files. | False | |
SaveWorld | Save hkWorld <filename> | False | Filename | |
SetCameraFOV | FOV | Change the camera's field of view (in deg): default 75 | False | iDegrees |
SetClipDist | float,new clip distance | False | fClipDistance | |
SetDebugText | sdt | Sets which debug text is shown. | False | iDebugPage |
SetFog | 2 floats,start and end depths | False | fStartDepth, fEndDepth | |
SetGameSetting | SetGS | False | sGSName, sGSValue | |
SetGamma | sg | Sets new gamma ramp. | False | fValue |
SetHDRParam | SHP | Sets various values for the HDR shader | False | fEyeAdaptSpeed, fEmissiveHDRMult, fTreeDimmer, fGrassDimmer, fValue5, fValue6 |
SetImageSpaceGlow | SISG | False | iValue1, fValue2, fValue3, fValue4 | |
SetINISetting | SetINI | False | sININame, sINIValue | |
SetLightingPasses | SLP | diff|tex|spec ex: 1010 | False | sBitFlag |
SetSkyParam | SSP | Sets various values for the sky | False | fValue1, fValue2 |
SetSTBBColorConstants | sscc | Show speedtree billboard color tweak constants. | False | fValue1, fValue2, fValue3, fValue4 |
SetTargetRefraction | str | Sets the refractive value of the target | False | fValue |
SetTargetRefractionFire | strf | Sets the refractive fire value of the target | False | fValue1, iValue2 |
SetTreeMipmapBias | stmb | Set mipmap LOD bias values for tree billboards. | False | fValue1, fValue2 |
SexChange | Selected npc male become female or female becomes male. | False | ||
Show | TST | Show values of script variables: show gamedayspassed | False | VarName |
Show1stPerson | S1ST | Show the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both. | False | |
ShowAnim | SA | Show Animation and Actor status. | True | |
ShowFullQuestLog | SFQL | Show all log entries for a single quest | False | QuestID |
ShowHeadTrackTarget | SHeadT | Show the head track target if set from look function | True | |
ShowPivot | SP | Puts a temporary yellow plus at the pivot point of the selected reference. | True | |
ShowQuestLog | SQL | Show Quest Log. Optional flag: 0=current quests, 1=completed quests | False | bShowCompleted |
ShowQuests | SQ | List quests. | False | |
ShowQuestTargets | SQT | Show current quest targets | False | |
ShowQuestVars | SQV | Show quest variables. [svq QuestID] | False | QuestID |
ShowRenderPasses | srp | display render passes for the next frame | False | |
ShowScenegraph | SSG | Create a window with the full game scene graph. | False | |
ShowSubSpaces | sss | Temporarily displays subspaces. | False | |
ShowSubtitle | show all dialog subtitles (1 shows always,0 hides always) | False | bFlag | |
ShowVars | SV | Show variables on object. [player->sv] | True | |
ShowWhoDetectsPlayer | SWDP | Show who detects the player | False | |
SpeakSound | True | Filename, iEmotion, iEmotionValue | ||
StartAllQuests | saq | Starts all quests | False | |
TestAllCells | TAC | Test All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world) | False | iValue |
TestCode | False | |||
TestLocalMap | tlm | Simulates the local map. (1 or 0 for FOW on or off) | False | iValue |
TestSeenData | tsd | Visually displays the current seen data | False | |
ToggleAI | TAI | False | ||
ToggleAiSchedules | TAIS | False | ||
ToggleBorders | TB | Show border lines for each cell. | False | |
ToggleCastShadows | tsh | False | iShadowType | |
ToggleCellNode | TCN | Toggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active | False | iValue |
ToggleCharControllerShape | TCCS | Toggle char controller shape type. | False | |
ToggleCollision | TCL | False | ||
ToggleCollisionGeometry | TCG | Show collision geometry. | False | |
ToggleCombatAI | tcai | Toggles ALL Combat AI | False | |
ToggleCombatStats | TCS | False | ||
ToggleConversations | TCONV | Toggle conversation stats | False | |
ToggleDebugText | TDT | Shows framerate(FPS) and debug numbers on the screen. | False | |
ToggleDetection | TDETECT | False | ||
ToggleDetectionStats | tds | Show the detection stats of the current seletected Ref. | False | |
ToggleEmotions | temo | Toggle NPC facial emotions. | False | |
ToggleFlyCam | tfc | Toggles the Free Fly camera (UFO cam). | False | |
ToggleFogOfWar | TFOW | Turns fog of war on or off. | False | |
ToggleFullHelp | TFH | Toggle Full Help | False | |
ToggleGodMode | TGM | Toggle God mode | False | |
ToggleGrass | TG | Toggle grass display. | False | |
ToggleGrassUpdate | TGU | False | ||
ToggleHDRDebug | THD | Toggles HDR debug textures. | False | |
ToggleHighProcess | THIGHPROCESS | False | ||
ToggleLeaves | TLV | False | ||
ToggleLiteBrite | tlb | Toggles lite brite render mode. | False | |
ToggleLODLand | TLL | False | ||
ToggleLowProcess | TLOWPROCESS | False | ||
ToggleMagicStats | TMS | False | ||
ToggleMapMarkers | tmm | Toggle map markers (1 shows all, 0 hides all). | False | iValue |
ToggleMaterialGeometry | TMG | Show material geometry. | False | |
ToggleMenus | TM | Hide all the menus. Used for taking screen shots. | False | |
ToggleMiddleHighProcess | TMHIGHPROCESS | False | ||
ToggleMiddleLowProcess | TMLOWPROCESS | False | ||
ToggleOcclusion | tocc | toggle occlusion query for geometry | False | |
TogglePathGrid | TPG | Toggle blocked display. | False | |
TogglePathLine | TPL | Toggle path display. | False | |
ToggleRefractionDebug | trd | Toggles refraction debug render texture | False | |
ToggleSafeZone | TSZ | Display the television 85% safe zone | False | |
ToggleScripts | TSCR | Turn Script processing on/off | False | |
ToggleShadowVolumes | TSV | False | ||
ToggleSky | TS | False | ||
ToggleTrees | TT | Turn trees on/off | False | |
ToggleWaterRadius | TWR | False | ||
ToggleWaterSystem | TWS | Toggles the water system | False | |
ToggleWireframe | TWF | Show the world as wireframe. | False | |
Verbose | VERBOSE | Toggle verbose combat/AI messages | False | |
WaterDeepColor | deep | Modifies water deep color | False | iValue1, iValue2, iValue3 |
WaterReflectionColor | refl | Modifies water reflection color | False | iValue1, iValue2, iValue3 |
WaterShallowColor | shallow | Modifies water shallow color | False | iValue1, iValue2, iValue3 |
Subcategories
This category has only the following subcategory.
C
Pages in category "Console Functions"
The following 3 pages are in this category, out of 3 total.