Difference between revisions of "MagicItemHasEffect"
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imported>WereWolf |
imported>Haama (→Notes: Fixed as of v0013) |
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* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | * Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | ||
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. | ** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. | ||
**This has been fixed as of v0013. | |||
==See Also== | ==See Also== |
Revision as of 00:09, 26 November 2007
A command for Oblivion Script Extender
Syntax:
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
Returns whether the magic item has an effect item with the specifed effect.
Notes
- Uses the 4 letter codes for the magic effects listed in the CS.
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.
- This has been fixed as of v0013.