Difference between revisions of "NIF Importers and Exporters"
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== 3DS Max: NifTools "MAX Plugins" for Oblivion (WIP) == | <BR> | ||
== 3DS Max: NifTools "MAX Plugins" for Oblivion (WIP) == | |||
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== 3DS Max:Civilization IV - Max-Tools == | == 3DS Max: Civilization IV - Max-Tools == | ||
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== Blender: Blender NIF Tools == | == Blender: Blender NIF Tools == | ||
Revision as of 04:39, 24 June 2006
3DS Max: NifTools "MAX Plugins" for Oblivion (WIP)
Description |
3D Studio Max Plugin for Oblivion that supports collision mesh generation. This is an early release, so expect it to be buggy. Requires 3D Studio Max 6+, tested with version 8. | |
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Links | ||
Download |
3DS Max: Civilization IV - Max-Tools
Description |
This is a NIF exporter for 3D Studio Max, designed for use with Civilization 4. It can be used to create models for Oblivion, but it uses an older version of The NIF format and not everything can be realized (e.g. no collision-data and Havok-physics) | |
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Download |
Blender: Blender NIF Tools
Description |
Blender is a free and open source software program for 3D modeling, animation, and rendering. The Blender NIF scripts enable Blender to import and export NIF files. The current scripts require Blender version 2.41. | |
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Download |