Difference between revisions of "Category:Dungeon Catalog"
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Revision as of 08:38, 30 March 2006
WIP
Comments and suggestions are welcome.
Dungeon Static Tile Catalog
Conventions used for the catalog
Images will be used to roughly represent the edges of a tile. The pictures assume the tile has just been placed, has not been rotated, and that you've pressed the T key to center over it with the top down view.
Example: CRmCornerInExitN01B The light grey area is the floor, and the dark grey area is inaccesable. The red line shows the wall, and the half circles show the connection points. It is very important to note that this is just a rough representation of the tile. Just because a tile has the east wall icon does not mean it would connect to CRmCornerInExitN01B.
The following groups are proposed for grouping tiles:
- Corner - Either inside or outside corner pieces
- Exit - Pieces that can hold doors, or look like door ways
- Wall - Like it sounds
- Stair - Pieces that change the Z axis. Doesn't have to be stairs, could be a ramp as well
- Floor - Basic floor pieces
- Misc - Anything that really can't be placed anywhere else
There will be some overlap, especially since exits will be in either corner or wall as well.
Pages in category "Dungeon Catalog"
This category contains only the following page.