Difference between revisions of "SetDescription"

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A specific example for modifying the description of a skill when achieving a mastery rank in that skill would be:
A specific example for modifying the description of a skill when achieving a mastery rank in that skill would be:
{|SetDescription "Stepping softly, hiding in the shadows, you are like a freaking NINJA!  Dang you are so sneaky!  I shall bow down and call you Master" SkillSneak 3 ; Master
 
}
{|SetDescription "Stepping softly, hiding in the shadows, you are like a freaking NINJA!  Dang you are so sneaky!  I shall bow down and call you Master" SkillSneak 3 ; Master|}
 
Note the syntax of using SkillSneak (which is the skill details), not just Sneak (which is the actor value).
Note the syntax of using SkillSneak (which is the skill details), not just Sneak (which is the actor value).



Revision as of 03:11, 25 October 2011

< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(success:bool) reference.SetDescription description:string form:ref skillLevel:short

Modifies the text of a TESDescription (e.g. book, class, skill, skill level, etc). The modified description will be used for the remainder of the game session. To modify the text displayed when achieving a new level of mastery (Apprentice, Journeyman, etc) in a skill, pass the skill as the second argument and a skill level as the third, where skill level ranges from 0 (Apprentice) to 3 (Master).


A specific example for modifying the description of a skill when achieving a mastery rank in that skill would be:

Note the syntax of using SkillSneak (which is the skill details), not just Sneak (which is the actor value).