Difference between revisions of "IsKeyPressed"
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imported>DragoonWraith (adding Enter) |
imported>DragoonWraith (See Also IsKeyPressed2) |
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IsKeyPressed key | IsKeyPressed key | ||
Returns true if key is currently pressed down. Key values are stored in Windows header files. | Returns true if key is currently pressed down. Key values are stored in Windows header files, as opposed to [[IsKeyPressed2]]'s DirectX scancodes. | ||
==Sample Key IDs== | ==Sample Key IDs== | ||
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set curKey to <keyCode> | set curKey to <keyCode> | ||
endif</pre> | endif</pre> | ||
==See Also== | |||
*[[IsKeyPressed2]] | |||
[[Category: OBSE Functions]] | [[Category: OBSE Functions]] | ||
[[Category: OBSE Player Functions]] | [[Category: OBSE Player Functions]] |
Revision as of 12:42, 9 August 2006
A command for Oblivion Script Extender
Syntax:
IsKeyPressed key
Returns true if key is currently pressed down. Key values are stored in Windows header files, as opposed to IsKeyPressed2's DirectX scancodes.
Sample Key IDs
1 Left Mouse Button 2 Right Mouse Button 4 Middle Mouse Button --- 13 Enter --- 20 Caps Lock --- 32 spacebar --- 48 0 49 1 50 2 ... 55 7 56 8 57 9 --- 65 A 66 B 67 C ... 88 X 89 Y 90 Z --- 96 NUM0 97 NUM1 98 NUM2 ... 103 NUM7 104 NUM8 105 NUM9 106 NUM* 107 NUM+ 109 NUM- 111 NUM/ --- 112 F1 113 F2 114 F3 ... 123 F12 ... 127 F16 --- 160 left shift 161 right shift 162 left control 163 right control
A longer list can be found here
Notes
- This function doesn't return a value while a MessageBox is being displayed, presumably because input is switched over to the MessageBox.
- Bear in mind that this function returns 1 for as long as the key is held down, so it's generally a good idea to trap the key and then wait until it is released, i.e.:
if ( curKey && isKeyPressed curkey ) ; key still being held down return ; wait until it's released else set curkey to 0 endif if ( isKeyPressed <keyCode> ) ; do stuff set curKey to <keyCode> endif