Difference between revisions of "IsKeyPressed"

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imported>DragoonWraith
(adding Enter)
imported>DragoonWraith
(See Also IsKeyPressed2)
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  IsKeyPressed key
  IsKeyPressed key


Returns true if key is currently pressed down. Key values are stored in Windows header files.
Returns true if key is currently pressed down. Key values are stored in Windows header files, as opposed to [[IsKeyPressed2]]'s DirectX scancodes.


==Sample Key IDs==
==Sample Key IDs==
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   set curKey to <keyCode>
   set curKey to <keyCode>
endif</pre>
endif</pre>
==See Also==
*[[IsKeyPressed2]]


[[Category: OBSE Functions]]
[[Category: OBSE Functions]]
[[Category: OBSE Player Functions]]
[[Category: OBSE Player Functions]]

Revision as of 12:42, 9 August 2006

A command for Oblivion Script Extender

Syntax:

IsKeyPressed key

Returns true if key is currently pressed down. Key values are stored in Windows header files, as opposed to IsKeyPressed2's DirectX scancodes.

Sample Key IDs

1   Left Mouse Button
2   Right Mouse Button
4   Middle Mouse Button
---
13  Enter
---
20  Caps Lock
---
32  spacebar
---
48  0
49  1
50  2
...
55  7
56  8
57  9
---
65  A
66  B
67  C
...
88  X
89  Y
90  Z
---
96  NUM0
97  NUM1
98  NUM2
...
103 NUM7
104 NUM8
105 NUM9
106 NUM*
107 NUM+
109 NUM-
111 NUM/
---
112 F1
113 F2
114 F3
...
123 F12
...
127 F16 
---
160 left shift
161 right shift
162 left control
163 right control

A longer list can be found here

Notes

  • This function doesn't return a value while a MessageBox is being displayed, presumably because input is switched over to the MessageBox.
  • Bear in mind that this function returns 1 for as long as the key is held down, so it's generally a good idea to trap the key and then wait until it is released, i.e.:
if ( curKey && isKeyPressed curkey ) ; key still being held down
  return ; wait until it's released
else
  set curkey to 0
endif

if ( isKeyPressed <keyCode> )
  ; do stuff
  set curKey to <keyCode>
endif

See Also