Difference between revisions of "TrapUpdate"
fTrapDeathPushBack, fLevelledDamage
imported>Vswe m (Added Search Terms) |
imported>Scruggs (fTrapDeathPushBack, fLevelledDamage) |
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|fTrapPushBack | |fTrapPushBack | ||
|Amount of push back force to apply each time a trap effects an actor. This should range from 0 to 1000. | |Amount of push back force to apply each time a trap effects an actor. This should range from 0 to 1000. | ||
|- | |||
|float | |||
|fTrapDeathPushBack | |||
|Presumably when the trap kills the actor, either adds to fTrapPushBack or is used in its place. Not seen used in game scripts, but game code does check for it. | |||
|- | |- | ||
|float | |float | ||
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|bTrapContinuous | |bTrapContinuous | ||
|0 = Only deal damage on first contact with trap. 1 = Continously subtract damage as long as actor is in contact with trap. | |0 = Only deal damage on first contact with trap. 1 = Continously subtract damage as long as actor is in contact with trap. | ||
|- | |||
|float | |||
|fLevelledDamage | |||
|Amount of additional damage to do per level of the actor. | |||
The total damage done by the trap is equal to: | |||
fLevelledDamage * actorLevel + fTrapDamage | |||
|} | |} | ||