Difference between revisions of "Category:Oblivion Script Extender"

a picture says a thousand words?
imported>Haama
(Added note and link to tutorial to combine OBSE and non-OBSE nto one mod)
imported>DragoonWraith
(a picture says a thousand words?)
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#Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and it will give errors if you try.
#Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and it will give errors if you try.


Example Target box for a shortcut to the editor:
To make things easier, it is recommended that you create a shortcut to obse_loader.exe with the argument already supplied, for example:
"C:\Program Files\Bethesda Softworks\Oblivion\obse_loader.exe" -editor
[[Image:OBSE CS Shortcut.png|center]]
 
This would be what the Target box would say if you had a default install of Oblivion.
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Suggestions for Modders
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Suggestions for Modders