Difference between revisions of "Talk:DisableKey"
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imported>DragoonWraith (pretty sure it's just the controls for the player.) |
imported>Timeslip (functions which work on a disabled key) |
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Line 4: | Line 4: | ||
:Pretty sure IsKeyPressed will still work, too. Could be wrong, though. | :Pretty sure IsKeyPressed will still work, too. Could be wrong, though. | ||
::Guess I should answer this one. If a key is disabled by DisableKey: | |||
::*IsKeyPressed will work normally | |||
::*TapKey will work normally | |||
::*IsKeyPressed2 will always return 0, unless TapKey was used the previous frame | |||
::*HoldKey and HammerKey will not work, but will take effect immediately if you use EnableKey before ReleaseKey/UnhammerKey | |||
:: [[User:Timeslip|Timeslip]] 13:24, 14 August 2006 (EDT) |
Revision as of 12:24, 14 August 2006
Does DisableKey just disable the controls for the player or does it also disable the TapKey function? --Mandrill 06:33, 14 August 2006 (EDT)
- Dragoon Wraith TALK 11:29, 14 August 2006 (EDT): Just the controls for the player, I believe.
- Pretty sure IsKeyPressed will still work, too. Could be wrong, though.
- Guess I should answer this one. If a key is disabled by DisableKey:
- IsKeyPressed will work normally
- TapKey will work normally
- IsKeyPressed2 will always return 0, unless TapKey was used the previous frame
- HoldKey and HammerKey will not work, but will take effect immediately if you use EnableKey before ReleaseKey/UnhammerKey
- Timeslip 13:24, 14 August 2006 (EDT)
- Guess I should answer this one. If a key is disabled by DisableKey: