Difference between revisions of "Talk:DisableKey"

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imported>DragoonWraith
(thanks Timeslip!)
imported>Scruggs
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:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
::::IsKeyPressed2 continues to function for disabled mouse buttons. [[User:Scruggs|Scruggs]] 15:42, 20 February 2007 (EST)

Revision as of 15:42, 20 February 2007

Does DisableKey just disable the controls for the player or does it also disable the TapKey function? --Mandrill 06:33, 14 August 2006 (EDT)

Dragoon Wraith TALK 11:29, 14 August 2006 (EDT): Just the controls for the player, I believe.
Pretty sure IsKeyPressed will still work, too. Could be wrong, though.
Guess I should answer this one. If a key is disabled by DisableKey:
  • IsKeyPressed will work normally
  • TapKey will work normally
  • IsKeyPressed2 will always return 0, unless TapKey was used the previous frame
  • HoldKey and HammerKey will not work, but will take effect immediately if you use EnableKey before ReleaseKey/UnhammerKey
Timeslip 13:24, 14 August 2006 (EDT)
Dragoon Wraith TALK 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
IsKeyPressed2 continues to function for disabled mouse buttons. Scruggs 15:42, 20 February 2007 (EST)