Difference between revisions of "Talk:DisableKey"
Jump to navigation
Jump to search
imported>DragoonWraith (thanks Timeslip!) |
imported>Scruggs |
||
Line 13: | Line 13: | ||
:::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly. | :::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly. | ||
::::IsKeyPressed2 continues to function for disabled mouse buttons. [[User:Scruggs|Scruggs]] 15:42, 20 February 2007 (EST) |
Revision as of 15:42, 20 February 2007
Does DisableKey just disable the controls for the player or does it also disable the TapKey function? --Mandrill 06:33, 14 August 2006 (EDT)
- Dragoon Wraith TALK 11:29, 14 August 2006 (EDT): Just the controls for the player, I believe.
- Pretty sure IsKeyPressed will still work, too. Could be wrong, though.
- Guess I should answer this one. If a key is disabled by DisableKey:
- IsKeyPressed will work normally
- TapKey will work normally
- IsKeyPressed2 will always return 0, unless TapKey was used the previous frame
- HoldKey and HammerKey will not work, but will take effect immediately if you use EnableKey before ReleaseKey/UnhammerKey
- Timeslip 13:24, 14 August 2006 (EDT)
- Guess I should answer this one. If a key is disabled by DisableKey:
- Dragoon Wraith TALK 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.
- IsKeyPressed2 continues to function for disabled mouse buttons. Scruggs 15:42, 20 February 2007 (EST)
- Dragoon Wraith TALK 23:22, 14 August 2006 (EDT): Thanks Timeslip! I'll update the article accordingly.