Difference between revisions of "Talk:GameMode"
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imported>Scylla |
imported>Kkuhlmann |
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:I think you could check this by putting a Message "Running" command in the GameMode block for an object and then travel to a different cell. [[User:Mrflippy|Mrflippy]] 16:03, 10 April 2006 (EDT) | :I think you could check this by putting a Message "Running" command in the GameMode block for an object and then travel to a different cell. [[User:Mrflippy|Mrflippy]] 16:03, 10 April 2006 (EDT) | ||
::As far as i can see it depends on the lifecycle of the object/spell the scripts runs on. If the object gets "deleted" or the spell duration ends the script execution stops [[User:Scylla|Scylla]] 10:20, 12 April 2006 (EDT) | ::As far as i can see it depends on the lifecycle of the object/spell the scripts runs on. If the object gets "deleted" or the spell duration ends the script execution stops [[User:Scylla|Scylla]] 10:20, 12 April 2006 (EDT) | ||
::Gamemode doesn't apply to spells, for one thing. I've made a new page explaining some of the basics of when scripts are processed: [[Script_Processing]]. [[User:Kkuhlmann|Kkuhlmann]] 08:55, 21 April 2006 (EDT) |
Revision as of 07:55, 21 April 2006
Tegid 16:35, 5 April 2006 (EDT): If an object has a begin GameMode block, does that mean it is running all the time period, or just when it is in the current cell or some other value of all the time?
- I think you could check this by putting a Message "Running" command in the GameMode block for an object and then travel to a different cell. Mrflippy 16:03, 10 April 2006 (EDT)
- As far as i can see it depends on the lifecycle of the object/spell the scripts runs on. If the object gets "deleted" or the spell duration ends the script execution stops Scylla 10:20, 12 April 2006 (EDT)
- Gamemode doesn't apply to spells, for one thing. I've made a new page explaining some of the basics of when scripts are processed: Script_Processing. Kkuhlmann 08:55, 21 April 2006 (EDT)