Difference between revisions of "Talk:GetNumKeysPressed"

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  IsKeyPressed used GetAsyncKeyState, which supports LMB, RMB, and MMB only. The second batch of input functions from Timeslip all use DirectInput which supports extra mouse buttons. The third batch (IsKeyPressed3/OnControlDown/etc) use DirectInput for mouse and GetAsyncKeyState for keyboard.
  IsKeyPressed used GetAsyncKeyState, which supports LMB, RMB, and MMB only. The second batch of input functions from Timeslip all use DirectInput which supports extra mouse buttons. The third batch (IsKeyPressed3/OnControlDown/etc) use DirectInput for mouse and GetAsyncKeyState for keyboard.
GetNumKeysPressed is part of the second batch, along with IsKeyPressed2, so I'd assume it can't pick up on disabled keys. However, I didn't ask if it was updated to use GetAsyncKeyState so it might be able to detect disabled keys now (v14, maybe v15). Another thing to note - the third batch used different systems for mouse keys and keybaord keys, so it could be disabled mouse keys can't be detected but keyboard keys can.--[[User:Haama|Haama]] 20:08, 3 August 2008 (EDT)
GetNumKeysPressed is part of the second batch, along with IsKeyPressed2, so I'd assume it can't pick up on disabled keys. However, I didn't ask if it was updated to use GetAsyncKeyState so it might be able to detect disabled keys now (v14, maybe v15). Another thing to note - the third batch used different systems for mouse keys and keybaord keys, so it could be disabled mouse keys can't be detected but keyboard keys can.--[[User:Haama|Haama]] 20:08, 3 August 2008 (EDT)
:I have been using both [[GetNumKeysPressed]] and [[GetNumMouseButtonsPressed]] with 0015 and they definitely pick up disabled mouse buttons (in fact the mod is sort of dependent on disabling LMB in the container menu and then catching the mouse click for it with both [[GetNumMouseButtonsPressed]] and [[GetMouseButtonPress]].  I don't specifically remember testing actual keys but I will test again next chance I get.--[[User:Quetzilla|Quetzilla]] 10:57, 4 August 2008 (EDT)
:I have been using both [[GetNumKeysPressed]] and [[GetNumMouseButtonsPressed]] with 0015 and they definitely pick up disabled mouse buttons (in fact the mod is sort of dependent on disabling LMB in the container menu and then catching the mouse click for it with both [[GetNumMouseButtonsPressed]] and [[GetMouseButtonPress]].  I don't specifically remember testing actual keys but I will test again next chance I get. Also will check extra mouse buttons (well, scrollwheel, my mouse software doesn't recognize the extra buttons properly for DirectInput - stupid logitech.)--[[User:Quetzilla|Quetzilla]] 10:57, 4 August 2008 (EDT)





Latest revision as of 09:59, 4 August 2008

Detecting Disabled Keys[edit source]

It could be possible that the function can detect some disabled keys, but not all. A bit of history from scruggsy

IsKeyPressed used GetAsyncKeyState, which supports LMB, RMB, and MMB only. The second batch of input functions from Timeslip all use DirectInput which supports extra mouse buttons. The third batch (IsKeyPressed3/OnControlDown/etc) use DirectInput for mouse and GetAsyncKeyState for keyboard.

GetNumKeysPressed is part of the second batch, along with IsKeyPressed2, so I'd assume it can't pick up on disabled keys. However, I didn't ask if it was updated to use GetAsyncKeyState so it might be able to detect disabled keys now (v14, maybe v15). Another thing to note - the third batch used different systems for mouse keys and keybaord keys, so it could be disabled mouse keys can't be detected but keyboard keys can.--Haama 20:08, 3 August 2008 (EDT)

I have been using both GetNumKeysPressed and GetNumMouseButtonsPressed with 0015 and they definitely pick up disabled mouse buttons (in fact the mod is sort of dependent on disabling LMB in the container menu and then catching the mouse click for it with both GetNumMouseButtonsPressed and GetMouseButtonPress. I don't specifically remember testing actual keys but I will test again next chance I get. Also will check extra mouse buttons (well, scrollwheel, my mouse software doesn't recognize the extra buttons properly for DirectInput - stupid logitech.)--Quetzilla 10:57, 4 August 2008 (EDT)


Detecting Repeatedly Pressed Keys[edit source]

This function seems not=so-good when tapping a key (in RL, not via script, oh my!). I tried to create a Double-click script using this as an if-gate

;Double-click timer
if DoubleClick
  set DoubleClick to (DoubleClick - GetSecondsPassed)
  if (DoubleClick <= 0)
    set DoubleClick to 0
  endif
endif


if GetNumKeysPressed
  if OnKeyDown 25
    ...
  endif
  if OnKeyDown 26
    if DoubleClick
printc "Double click"
      ;Do stuff
    else
printc "First click"
      set DoubleClick to .5
    endif
  end
endif

With GetNumKeysPressed I had a hard time getting the double-click to work. Often I'd get the "First click" and would have to press another button before I could get another "First click". Once I removed GetNumKeysPressed it worked flawlessly. I tried with both v0014a and v0015.--Haama 12:49, 18 May 2008 (EDT)