Difference between revisions of "Talk:IsControlPressed"
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imported>Shademe |
imported>Haama m (→Detecting the second control pressed ?: formatting) |
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:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 08:43, 18 September 2008 (EDT) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 08:43, 18 September 2008 (EDT) | ||
Thanks for the quick reply ! But that didn't work :( Tried that before - that clause didn't activate when I pressed the activate key. Think how fast the script runs has something to do with this ? I'm right now running this in a quest script, DelayTime = 0.001, almost once every frame... -- [[User:Shademe|shademe]] 08:55, 18 September 2008 (EDT) | ::Thanks for the quick reply ! But that didn't work :( Tried that before - that clause didn't activate when I pressed the activate key. Think how fast the script runs has something to do with this ? I'm right now running this in a quest script, DelayTime = 0.001, almost once every frame... | ||
::-- [[User:Shademe|shademe]] 08:55, 18 September 2008 (EDT) |
Revision as of 09:56, 18 September 2008
Detecting the second control pressed ?
How do I detect if a second control was pressed ( not held down ) when detecting the 1st control pressed , i.e., I'm holding down the grab key and I want to check if the activate key was pressed during that time, when I was holding the grab key ... -- shademe 08:19, 18 September 2008 (EDT)
if ( IsControlPressed 28 ) if ( OnControlDown 5 ) ;code goes here endif endif
- Dragoon Wraith TALK 08:43, 18 September 2008 (EDT)
- Thanks for the quick reply ! But that didn't work :( Tried that before - that clause didn't activate when I pressed the activate key. Think how fast the script runs has something to do with this ? I'm right now running this in a quest script, DelayTime = 0.001, almost once every frame...
- -- shademe 08:55, 18 September 2008 (EDT)