Difference between revisions of "Talk:Resurrecting the Player"

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imported>Althir
(New page: Try this one. It works fine for me. You have to put this script into the script window of the Base "player", which can be found under the "NPC" section. <code>ScriptName 000PlayerResu...)
 
imported>Althir
Line 34: Line 34:
;if they reach the 50 Points Threshold
;if they reach the 50 Points Threshold
;be sure that the HitPoints never fall below 50 Points
;be sure that the HitPoints never fall below 50 Points
;Furthermore stop the enemys from attacking the Player


if (GetActorValue Health < 51)
if (GetActorValue Health < 51)
set CurrentHealth to GetActorValue Health
set CurrentHealth to GetActorValue Health
StopCombatAlarmOnActor
if (CurrentHealth != 50)
if (CurrentHealth != 50)
set FixHealth to (50 - CurrentHealth)  
set FixHealth to (50 - CurrentHealth)  
Line 46: Line 43:
endif
endif


;Stop the enemys from attacking the Player
;Then set the Player to some kind of Death state by detracting his Fatigue  
;Then set the Player to some kind of Death state by detracting his Fatigue  


if (Death != 1)
if (Death != 1)
StopCombatAlarmOnActor
SetGhost 1
SetGhost 1
ForceActorValue Fatigue -1000
ForceActorValue Fatigue -1000
Line 70: Line 69:
set BaseFatigue to (GetBaseActorValue Fatigue)  
set BaseFatigue to (GetBaseActorValue Fatigue)  
ForceActorValue Fatigue BaseFatigue
ForceActorValue Fatigue BaseFatigue
set init to 0
set init to 0
                        set Death to 0
set Death to 0
         endif
         endif
endif
endif

Revision as of 19:39, 29 August 2007

Try this one. It works fine for me. You have to put this script into the script window of the Base "player", which can be found under the "NPC" section.



ScriptName 000PlayerResurrectScript

short DoOnce short init short TimeIsOut short BaseHealth short CurrentHealth short FixHealth short ReducedHealth short EnduranceModifier short BaseFatigue short Death float timer

Begin GameMode

Remember the original Base HitPoints
and set the Endurance +10 to give the Player an Threshold of 50 extra BASE HitPoints

if (DoOnce != 1) set BaseHealth to GetBaseActorValue Health set EnduranceModifier to (GetBaseActorValue Endurance + 10) SetActorValue Endurance EnduranceModifier set DoOnce to 1 endif

Check the PC HitPoints
if they reach the 50 Points Threshold
be sure that the HitPoints never fall below 50 Points

if (GetActorValue Health < 51) set CurrentHealth to GetActorValue Health

if (CurrentHealth != 50) set FixHealth to (50 - CurrentHealth) ModActorValue Health FixHealth endif

Stop the enemys from attacking the Player
Then set the Player to some kind of Death state by detracting his Fatigue

if (Death != 1) StopCombatAlarmOnActor SetGhost 1 ForceActorValue Fatigue -1000 set Death to 1 endif

after some Time (here 300 Seconds)
heal the Player up to 30% from his original Base HitPoints + the 50 Points Threshold
and resurrect him by restoring his original Fatigue

if init == 0 set timer to 300.0 set init to 1 else if timer > 0 set timer to timer - getSecondsPassed else SetGhost 0 set ReducedHealth to ((BaseHealth*0.3-CurrentHealth)+50) ModActorValue Health ReducedHealth set BaseFatigue to (GetBaseActorValue Fatigue) ForceActorValue Fatigue BaseFatigue set init to 0 set Death to 0

       endif

endif

endif

End GameMode