Difference between revisions of "Talk:ScriptEffectUpdate"

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imported>DragoonWraith
(re: scripted enchantments)
imported>Slserpent
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:[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 11:13, 13 June 2006 (EDT): Regarding the "doesn't work on Enchantments" thing that JOG (rightly) removed, I've had some issues with Enchantment scripted effects, too. Sometimes works, sometimes not. I think perhaps some testing ought to be done here - but I don't know what.
:[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 11:13, 13 June 2006 (EDT): Regarding the "doesn't work on Enchantments" thing that JOG (rightly) removed, I've had some issues with Enchantment scripted effects, too. Sometimes works, sometimes not. I think perhaps some testing ought to be done here - but I don't know what.
i'd like to see an example of an enchantment that this works on. what i've tried is to add a script effect to an enchantment and all the script does is prints a message on update. then add the enchantment to an item. you'd expect that equiping the item causes the update block to fire every frame for a constant effect, but that is not the case. I don't think any of the other scripteffect blocks work for this either, but they're not important as an equip block in a script could accomplish the same thing.--[[User:Slserpent|Snake]] 17:47, 19 June 2006 (EDT)

Revision as of 16:47, 19 June 2006

From what I've tested, this effect appears to work similar to gamemode. While the spell is active ScriptEffectUpdate loops until the spell ends. Can someone else confirm this though before changing the description (which is definately wrong either way). TaggeD 12:24, 1 April 2006 (EST)

Dragoon Wraith TALK 11:13, 13 June 2006 (EDT): Regarding the "doesn't work on Enchantments" thing that JOG (rightly) removed, I've had some issues with Enchantment scripted effects, too. Sometimes works, sometimes not. I think perhaps some testing ought to be done here - but I don't know what.

i'd like to see an example of an enchantment that this works on. what i've tried is to add a script effect to an enchantment and all the script does is prints a message on update. then add the enchantment to an item. you'd expect that equiping the item causes the update block to fire every frame for a constant effect, but that is not the case. I don't think any of the other scripteffect blocks work for this either, but they're not important as an equip block in a script could accomplish the same thing.--Snake 17:47, 19 June 2006 (EDT)