Difference between revisions of "Category:Variables"
all number variables actually floats
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imported>DragoonWraith (all number variables actually floats) |
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There are a few types of variables. | There are a few types of variables. Most store numbers, but the special [[Reference Variable]] stores something in the game world so you can run functions on it later. | ||
[[ | Although you can [[Declaring_variables|declare a variable]] to be [[Short Integer|Short]], [[Long Integer|Long]], or [[Floating Point|Float]], all three will act like a [[Floating Point|float]]. | ||
[[ | This is significant, as [[Floating Point|floats]] have accuracy issues at very high or very low values. When dealing with [[Short Integer|shorts]], this is irrelevant as their range is within the float's "accurate" range. On the other hand, [[Long Integer|longs]] may be expected to be accurate outside of the [[Floating Point|float]]'s range, and they will not be. | ||
To illustrate, the sizes of numbers that should be storable in each type: | |||
<pre>short -32,768 to 32,767 | |||
<pre> | |||
short -32,768 to 32,767 | |||
long -2,147,483,648 to 2,147,483,647 | long -2,147,483,648 to 2,147,483,647 | ||
float 1.18E-38 to 3.40E38 (precision = 7 digits) | float 1.18E-38 to 3.40E38 (precision = 7 digits)</pre> | ||
As you can see, a [[Long Integer|long]] might be expected to have up to 10 digits, but a [[Floating Point|float]] will not accurately display more than 7 (it can, however, accurately show a number of less than eight digits followed by twenty or more zeros, if necessary), and so a [[Long Integer|long]] will '''not''' behave as expected because it is actually a [[Floating Point|float]]. See the [[Floating Point|float article]] for more information on floats' accuracy, and see [[Talk:Long Integer|Long's Talk page]] for details on this discovery. | |||
[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Commands]] | [[Category:Commands]] | ||
[[Category:Functions]] | [[Category:Functions]] |