Difference between revisions of "Template:Main Page/Did You Know"

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imported>DragoonWraith
(removing EDIT tags)
imported>DragoonWraith
(added a ton more... I'm going to sleep for tonight, but more wouldn't be amiss - may look at it again tomorrow)
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Did you know...
Did you know...
* ...that [[Scripting Tutorial: My Second Script|every script]] must start with a declaration of that script's name?
* ...that [[Scripting Tutorial: My Second Script|every script]] must start with a declaration of that script's name?
* ...that all Soul Gems have their sizes determined by [[ISoulLevelValueXX|Game Settings]]?
* ...that [[This]] is an alias for GetSelf?
* ...that an [[:Category:Spell Cost|auto-calculated spell]]'s school is determined by the most expensive single effect, not by which school has the most combined cost?
* ...that [[Effective Skill Level]] is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck?
* ...that when [[PlaceAtMe]] creates a new reference to something, that reference is added to the savegame, and in most situations it cannot be removed?
* ...that [[Climates]] dialog allows you to define what types of weather a defined worldspace will experience, as well as the behavior of sky objects such as the sun, moons, and stars?
* ...that [[Combat Styles]] are used to govern NPC choices made in the melee and maneuver decisions?
* ...that books use a [[Book Formatting|simplified HTML markup]] to display book text?
* ...that [[FActorTeleportFadeSeconds|fActorTeleportFadeSeconds]] controls how long an actor will fade in (or out) when going through a load door, or being moved with MoveTo?
* ...that the console command [[Debug Text|Toggle Debug Text]] can be a invaluable tool to Oblivion players and modders alike?
* ...that [[:Category: Settings|Game Settings]] control a huge number of things in Oblivion, such as damage, AI, potion strength, and many of the names and titles in the game are set by a setting, and that very little of the game is completely independent of them?
* ...that the Oblivion Mod Manager can be used to create [[How To Convert an OMOD to an OMOD-Ready Archive|OMOD-ready archives]], perfect for release?
* ...that to alter existing meshes or textures, one will first need to unpack the game's [[BSA Files|BSA files]]?
* ...that [[:Category: Stage Functions|Stage Functions]] can be used to create "functions", bits of code that can be used repeatedly in multiple places?
* ...that the [[Kill]] function is the only way to assign the perpetrator of a scripted crime?
</noinclude>
</noinclude>

Revision as of 07:56, 20 March 2008

Current "Did You Know..." Facts

Did you know...


Other "Did You Know..." Facts

Did you know...

  • ...that every script must start with a declaration of that script's name?
  • ...that all Soul Gems have their sizes determined by Game Settings?
  • ...that This is an alias for GetSelf?
  • ...that an auto-calculated spell's school is determined by the most expensive single effect, not by which school has the most combined cost?
  • ...that Effective Skill Level is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck?
  • ...that when PlaceAtMe creates a new reference to something, that reference is added to the savegame, and in most situations it cannot be removed?
  • ...that Climates dialog allows you to define what types of weather a defined worldspace will experience, as well as the behavior of sky objects such as the sun, moons, and stars?
  • ...that Combat Styles are used to govern NPC choices made in the melee and maneuver decisions?
  • ...that books use a simplified HTML markup to display book text?
  • ...that fActorTeleportFadeSeconds controls how long an actor will fade in (or out) when going through a load door, or being moved with MoveTo?
  • ...that the console command Toggle Debug Text can be a invaluable tool to Oblivion players and modders alike?
  • ...that Game Settings control a huge number of things in Oblivion, such as damage, AI, potion strength, and many of the names and titles in the game are set by a setting, and that very little of the game is completely independent of them?
  • ...that the Oblivion Mod Manager can be used to create OMOD-ready archives, perfect for release?
  • ...that to alter existing meshes or textures, one will first need to unpack the game's BSA files?
  • ...that Stage Functions can be used to create "functions", bits of code that can be used repeatedly in multiple places?
  • ...that the Kill function is the only way to assign the perpetrator of a scripted crime?