Difference between revisions of "Category talk:Packages"
imported>Einsty m (Discussion) |
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Can this be fixed? | Can this be fixed? | ||
--[[User:Einsty|Einsty]] 19:58, 22 February 2009 (EST) | --[[User:Einsty|Einsty]] 19:58, 22 February 2009 (EST) | ||
:Try using an Activator, instead. If you don't give the Activator a name, it'll look just like a static in the gameworld. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:28, 22 February 2009 (EST) |
Revision as of 21:28, 22 February 2009
Is there a way to dynamically specify the target or location of a package with scripting? Right now I have about 8 identical packages made, all of them pointing to a different location, and the script loads up whichever one it needs. I would rather have the script load up the same package every time, using a reference for a target that I can specify within the script. Is this possible? Sockmonkeh 13:44, 7 April 2006 (EDT)
- --Kkuhlmann 16:45, 7 April 2006 (EDT): You could do this a couple of ways. Depends on the exact situation, which I'm not sure of from your description. You could have a single package pointing to an XMarker (look under Statics -- we use them everywhere). Name the XMarker move it to whereever you need it (probably by having xmarkers at the 8 locations), then the package will directly the NPC to wherever the xmarker is currently located. Another way would be to use 8 packages with conditions on them (based on script variables or whatever you want to distinguish which one applies), then evp the NPC whenever the variable(s) change so he picks up the correct package.
Thanks, the first solution is perfect. Sockmonkeh 20:58, 7 April 2006 (EDT)
How can I convince an NPC to actualy attack a static object? I tried using Use Item At package, with X marker pointing to that reference as target, but the NPC only engages, and freezes at the begining of the swing, or doesn't attack the object at all. I know this is possible because lot of NPCs in TESIV, such as Agronak Gro Malog do it. Can this be fixed? --Einsty 19:58, 22 February 2009 (EST)
- Try using an Activator, instead. If you don't give the Activator a name, it'll look just like a static in the gameworld.
- Dragoon Wraith TALK 21:28, 22 February 2009 (EST)