Difference between revisions of "User:Niaht/Notes"
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===Functions === | ===Functions === | ||
[[MessageBox]]: This function is blocking, so why did multiple successive message boxes in a single Quest script not appear? | [[MessageBox]]: This function is blocking, so why did multiple successive message boxes in a single Quest script not appear? | ||
Now I've managed to make a messagebox come up without the mouse cursor. The game continued on. I had to enter the console to be able to click the messagebox. Hitting escape also wouldn't display the mouse cursor. | |||
===Category:Variables=== | ===Category:Variables=== |
Revision as of 01:06, 27 December 2007
So far everything here really refers to Quest Scripts. I'm in the process of creating some testing packages, and since I just want the scripts to run at start...
Scripting
Functions
MessageBox: This function is blocking, so why did multiple successive message boxes in a single Quest script not appear?
Now I've managed to make a messagebox come up without the mouse cursor. The game continued on. I had to enter the console to be able to click the messagebox. Hitting escape also wouldn't display the mouse cursor.
Category:Variables
Variables are declared outside the scope of a Block (or event handler) (Begin [BlockName]). We "Set" them inside a block.
What happens to them after that? If the block is run again, the variables will be re-set (not reset)?. If you wrap your Set in a conditional, do the variables retain their values after being set once? What happens when the game is restarted?
Quest
Blocks
Quest Functions
StopQuest - Modifies Player? (e.g. will set a variable in the savegame if saved)