Difference between revisions of "Ammo"
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imported>Scruggs (link to arrow scripting) |
imported>Scruggs |
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== See Also == | == See Also == | ||
[[Running_Scripts_On_Arrows]] | [[Running_Scripts_On_Arrows|Running Scripts On Arrows]] | ||
== Notes == | == Notes == |
Revision as of 16:27, 9 October 2006
Ammo are arrows. They are a unique object type because they can be fired by a bow. They are the only form of ranged physical combat.
- Enchanting: The enchantment object associated with this arrow.
- Enchantment: Not used for Ammo.
- Ignores Normal Weapon Resistance: If checked, this arrow will ignore and resistance to normal weapons ability on the target. Silver and Daedric items are supposed to have this set. Magic arrows do not need to have it set. They always ignore resistance to normal weapons.
- Damage: Base damage of a single arrow. It is added to the Damage value of the bow to make a final damage value.
- Speed: Not used.
See Also
Notes
- Ammo objects cannot have local scripts attached.
- When fired, arrows add any enchantments on the bow to enchantments they may already carry.
- Enchanted arrows can never be recovered from bodies. They are automatically deleted. They can be recovered from the ground if they miss any living targets.
- The item enchanter in the Arcane University cannot enchant arrows.