Difference between revisions of "Con ModWaterShader"
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imported>TS7 m (Reverted edit of KupN8k, changed back to last version by DragoonWraith) |
imported>WereWolf |
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con_ModWaterShader string float | con_ModWaterShader string float | ||
Modifies water shader settings. | |||
==Notes== | ==Notes== | ||
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*This function was not designed to be run from scripts, and so may not work as expected. | *This function was not designed to be run from scripts, and so may not work as expected. | ||
[[Category: OBSE Functions|Modwatershader]] | <!--[[Category: OBSE Functions|Modwatershader]] | ||
[[Category: OBSE Console Functions|Modwatershader]] | [[Category: OBSE Console Functions|Modwatershader]]--> | ||
[[Category:Functions]] | |||
[[Category:Functions (OBSE)]] | |||
[[Category:Miscellaneous Functions]] | |||
[[Category:Miscellaneous Functions (OBSE)]] |
Revision as of 05:07, 15 September 2007
A command for Oblivion Script Extender
Syntax:
con_ModWaterShader string float
Modifies water shader settings.
Notes
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the ModWaterShader Console Function, and should behave as if you had called that function from the console.
- This function was not designed to be run from scripts, and so may not work as expected.