Difference between revisions of "CopyEyes"
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imported>Haama (Clarification) |
imported>Haama (Erm... good enough clarification of the syntax) |
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'''Syntax:''' | '''Syntax:''' | ||
(nothing) reference.CopyEyes copyFrom:ref copyTo:ref | (nothing) ''reference''.CopyEyes copyFrom:ref ''copyTo:ref'' | ||
Copies the eyes used by one actor, including the player, onto another. | Copies the eyes used by one actor, including the player, onto another. If the first ''reference'' is used it will replace ''CopyTo:ref''. | ||
==Notes== | ==Notes== |
Revision as of 02:31, 25 November 2007
A command for Oblivion Script Extender
Syntax:
(nothing) reference.CopyEyes copyFrom:ref copyTo:ref
Copies the eyes used by one actor, including the player, onto another. If the first reference is used it will replace CopyTo:ref.
Notes
- Changes to an NPC are not saved in the savegame and will revert to their original upon loading the save game.
- However, changes to the player will last beyond a savegame.
- Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
- Changes to the player may not be visible until the game is reloaded.