Difference between revisions of "CopyEyes"

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imported>Haama
(Clarification)
imported>Haama
(Erm... good enough clarification of the syntax)
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'''Syntax:'''
'''Syntax:'''
  (nothing) reference.CopyEyes copyFrom:ref copyTo:ref
  (nothing) ''reference''.CopyEyes copyFrom:ref ''copyTo:ref''


Copies the eyes used by one actor, including the player, onto another.
Copies the eyes used by one actor, including the player, onto another. If the first ''reference'' is used it will replace ''CopyTo:ref''.


==Notes==
==Notes==

Revision as of 02:31, 25 November 2007

A command for Oblivion Script Extender

Syntax:

(nothing) reference.CopyEyes copyFrom:ref copyTo:ref

Copies the eyes used by one actor, including the player, onto another. If the first reference is used it will replace CopyTo:ref.

Notes

  • Changes to an NPC are not saved in the savegame and will revert to their original upon loading the save game.
    • However, changes to the player will last beyond a savegame.
  • Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
  • Changes to the player may not be visible until the game is reloaded.

See Also