Difference between revisions of "GetSleeping"
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[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Actor Functions]] |
Revision as of 16:26, 2 July 2006
Syntax:
ActorID.GetSleeping
Returns a value based on the actor's current sleeping state:
- 0 - Not sleeping
- 1 - Loading sleeping idle
- 2 - Getting ready to sleep
- 3 - Is sleeping
- 4 - Getting ready to wake up
NOTE: This will not work on the player, as it is based on the actor's animation state. Use IsPCSleeping instead.