Difference between revisions of "OnControlDown"
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imported>Speedo (Clarified behavior) |
imported>Shademe (Changed an error) |
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Line 10: | Line 10: | ||
==Notes== | ==Notes== | ||
*Like [[GetGameLoaded]] and [[GetSecondsPassed]], this returns 1 the first time per script, and 0 each subsequent call (from the same script). | *Like [[GetGameLoaded]] and [[GetSecondsPassed]], this returns 1 the first time per script, and 0 each subsequent call (from the same script). | ||
*Can | *Can detect keys disabled via [[DisableKey]] or [[DisableControl]] but not those tapped via [[TapKey]] or [[TapControl]]. | ||
==Control IDs== | ==Control IDs== |
Revision as of 06:54, 24 December 2008
A command for Oblivion Script Extender
Syntax:
(controlPressed:bool) OnControlDown whichControl:short
Registers a script as a listener for input events. Returns 1 once when the key and/or mouse button assigned to the Control ID is pressed. If used by multiple scripts, each script will be informed of the Control key's state. Will not return true again until the key (and/or keys) is released and then pressed again.
Notes
- Like GetGameLoaded and GetSecondsPassed, this returns 1 the first time per script, and 0 each subsequent call (from the same script).
- Can detect keys disabled via DisableKey or DisableControl but not those tapped via TapKey or TapControl.
Control IDs
Forward 0 Back 1 Slide Left 2 Slide Right 3 Attack 4 Activate 5 Block 6 Cast 7 Ready Weapon 8 Crouch/Sneak 9 Run 10 Always Run 11 Auto Move 12 Jump 13 Toggle POV 14 Menu Mode 15 Rest 16 Quick Menu 17 Quick1 18 Quick2 19 Quick3 20 Quick4 21 Quick5 22 Quick6 23 Quick7 24 Quick8 25 QuickSave 26 QuickLoad 27 Grab 28